// EXTERNAL INCLUDES
#include <dali/devel-api/adaptor-framework/environment-variable.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali/devel-api/threading/mutex.h>
// INTERNAL INCLUDES
#include <dali-scene3d/public-api/loader/environment-map-loader.h>
}
static constexpr float DEFAULT_INTENSITY = 1.0f;
+
} // unnamed namespace
namespace Dali::Scene3D::Loader
{
const char* PRE_COMPUTED_BRDF_TEXTURE_FILE_NAME = "brdfLUT.png";
}
+PixelData EnvironmentDefinition::mBrdfPixelData;
+Texture EnvironmentDefinition::mBrdfTexture;
+bool EnvironmentDefinition::mIsBrdfLoaded = false;
+
+Dali::Texture EnvironmentDefinition::GetBrdfTexture()
+{
+ if(!mBrdfTexture)
+ {
+ if(!mIsBrdfLoaded)
+ {
+ LoadBrdfTexture();
+ }
+ mBrdfTexture = Texture::New(TextureType::TEXTURE_2D, mBrdfPixelData.GetPixelFormat(), mBrdfPixelData.GetWidth(), mBrdfPixelData.GetHeight());
+ mBrdfTexture.Upload(mBrdfPixelData);
+ }
+ return mBrdfTexture;
+}
EnvironmentDefinition::RawData
-EnvironmentDefinition::LoadRaw(const std::string& environmentsPath) const
+EnvironmentDefinition::LoadRaw(const std::string& environmentsPath)
{
RawData raw;
- auto loadFn = [&environmentsPath](const std::string& path, EnvironmentMapData& environmentMapData) {
+ auto loadFn = [&environmentsPath](const std::string& path, EnvironmentMapData& environmentMapData)
+ {
if(path.empty())
{
environmentMapData.mPixelData.resize(6);
if(mUseBrdfTexture)
{
- Devel::PixelBuffer pixelBuffer = LoadImageFromFile(GetDaliImagePath() + PRE_COMPUTED_BRDF_TEXTURE_FILE_NAME);
- if(pixelBuffer)
- {
- raw.mBrdf = Devel::PixelBuffer::Convert(pixelBuffer);
- }
+ LoadBrdfTexture();
}
return raw;
}
-EnvironmentDefinition::Textures EnvironmentDefinition::Load(RawData&& raw) const
+EnvironmentDefinition::Textures EnvironmentDefinition::Load(RawData&& raw)
{
Textures textures;
textures.mSpecularMipmapLevels = raw.mSpecular.GetMipmapLevels();
}
- if(raw.mBrdf)
+ if(mUseBrdfTexture)
{
- textures.mBrdf = Texture::New(TextureType::TEXTURE_2D, raw.mBrdf.GetPixelFormat(), raw.mBrdf.GetWidth(), raw.mBrdf.GetHeight());
- textures.mBrdf.Upload(raw.mBrdf);
+ textures.mBrdf = GetBrdfTexture();
}
return textures;
}
return DEFAULT_INTENSITY;
}
+void EnvironmentDefinition::LoadBrdfTexture()
+{
+ static Dali::Mutex mutex;
+ {
+ Mutex::ScopedLock lock(mutex);
+ if(!mIsBrdfLoaded)
+ {
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile(GetDaliImagePath() + PRE_COMPUTED_BRDF_TEXTURE_FILE_NAME);
+ if(pixelBuffer)
+ {
+ mBrdfPixelData = Devel::PixelBuffer::Convert(pixelBuffer);
+ mIsBrdfLoaded = true;
+ }
+ }
+ }
+}
+
} // namespace Dali::Scene3D::Loader
\ No newline at end of file