face.push_back(PixelData::New(new uint8_t[3]{0xff, 0xff, 0xff}, 3, 1, 1, Pixel::RGB888, PixelData::DELETE_ARRAY));
}
}
- else if(!LoadCubeMapData(environmentsPath + path, cd))
+ else if(!LoadCubeMapData(environmentsPath + path, cd)) // TODO: supporting EQUIRECTANGULAR
{
ExceptionFlinger(ASSERT_LOCATION) << "Failed to load cubemap texture from '" << path << "'.";
}