Asynchronous loading of Scene3D resources
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / public-api / loader / environment-definition.cpp
index a8bb7a2..0c76617 100644 (file)
@@ -59,7 +59,7 @@ EnvironmentDefinition::LoadRaw(const std::string& environmentsPath) const
         face.push_back(PixelData::New(new uint8_t[3]{0xff, 0xff, 0xff}, 3, 1, 1, Pixel::RGB888, PixelData::DELETE_ARRAY));
       }
     }
-    else if(!LoadCubeMapData(environmentsPath + path, cd))
+    else if(!LoadCubeMapData(environmentsPath + path, cd)) // TODO: supporting EQUIRECTANGULAR
     {
       ExceptionFlinger(ASSERT_LOCATION) << "Failed to load cubemap texture from '" << path << "'.";
     }