#include <dali/devel-api/adaptor-framework/image-loading.h>
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/environment-definition.h"
-#include "dali-scene-loader/public-api/utils.h"
-#include "dali-scene-loader/public-api/cube-map-loader.h"
+#include "dali-scene3d/public-api/loader/cube-map-loader.h"
+#include "dali-scene3d/public-api/loader/environment-definition.h"
+#include "dali-scene3d/public-api/loader/utils.h"
namespace
{
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
namespace
{
return textures;
}
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali