-#ifndef DALI_SCENE_LOADER_DLI_LOADER_H
-#define DALI_SCENE_LOADER_DLI_LOADER_H
+#ifndef DALI_SCENE3D_LOADER_DLI_LOADER_H
+#define DALI_SCENE3D_LOADER_DLI_LOADER_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/animation-definition.h"
-#include "dali-scene-loader/public-api/api.h"
-#include "dali-scene-loader/public-api/customization.h"
-#include "dali-scene-loader/public-api/index.h"
-#include "dali-scene-loader/public-api/string-callback.h"
+#include "dali-scene3d/public-api/api.h"
+#include "dali-scene3d/public-api/loader/animation-definition.h"
+#include "dali-scene3d/public-api/loader/customization.h"
+#include "dali-scene3d/public-api/loader/index.h"
+#include "dali-scene3d/public-api/loader/string-callback.h"
// EXTERNAL INCLUDES
#include "dali/public-api/common/vector-wrapper.h"
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
typedef std::pair<std::string, std::string> Metadata;
struct NodeDefinition;
class SceneDefinition;
-class DALI_SCENE_LOADER_API DliLoader
+class DALI_SCENE3D_API DliLoader
{
public:
using ConvertFontCode = void (*)(const std::string& code, std::string& fontFamily, std::string& slant, std::string& weight, float& size);
const std::unique_ptr<Impl> mImpl;
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif // DALI_SCENE_LOADER_DLI_LOADER_H
+#endif // DALI_SCENE3D_LOADER_DLI_LOADER_H