// get index of root node.
auto docRoot = mParser.GetRoot();
-
- // Process resources first - these are shared
- if(auto environments = docRoot->GetChild("environment"))
+ if(docRoot)
{
- ParseEnvironments(environments, output.mResources); // NOTE: must precede parsing of materials
- }
+ // Process resources first - these are shared
+ if(auto environments = docRoot->GetChild("environment"))
+ {
+ ParseEnvironments(environments, output.mResources); // NOTE: must precede parsing of materials
+ }
- if(auto meshes = docRoot->GetChild("meshes"))
- {
- ParseMeshes(meshes, output.mResources);
- }
+ if(auto meshes = docRoot->GetChild("meshes"))
+ {
+ ParseMeshes(meshes, output.mResources);
+ }
- if(auto shaders = docRoot->GetChild("shaders"))
- {
- ParseShaders(shaders, output.mResources);
- }
+ if(auto shaders = docRoot->GetChild("shaders"))
+ {
+ ParseShaders(shaders, output.mResources);
+ }
- if(auto materials = docRoot->GetChild("materials"))
- {
- ParseMaterials(materials, input.mConvertColorCode, output.mResources);
- }
+ if(auto materials = docRoot->GetChild("materials"))
+ {
+ ParseMaterials(materials, input.mConvertColorCode, output.mResources);
+ }
- for(auto& c : input.mPreNodeCategoryProcessors)
- {
- if(auto node = docRoot->GetChild(c.first))
+ for(auto& c : input.mPreNodeCategoryProcessors)
{
- Property::Array array;
- ParseProperties(*node, array);
- c.second(std::move(array), mOnError);
+ if(auto node = docRoot->GetChild(c.first))
+ {
+ Property::Array array;
+ ParseProperties(*node, array);
+ c.second(std::move(array), mOnError);
+ }
}
- }
- // Process scenes
- Index iScene = 0; // default scene
- ReadIndex(docRoot->GetChild("scene"), iScene);
+ // Process scenes
+ Index iScene = 0; // default scene
+ ReadIndex(docRoot->GetChild("scene"), iScene);
- auto tnScenes = RequireChild(docRoot, "scenes");
- auto tnNodes = RequireChild(docRoot, "nodes");
- ParseSceneInternal(iScene, tnScenes, tnNodes, params);
+ auto tnScenes = RequireChild(docRoot, "scenes");
+ auto tnNodes = RequireChild(docRoot, "nodes");
+ ParseSceneInternal(iScene, tnScenes, tnNodes, params);
- ParseSkeletons(docRoot->GetChild("skeletons"), output.mScene, output.mResources);
+ ParseSkeletons(docRoot->GetChild("skeletons"), output.mScene, output.mResources);
- output.mScene.EnsureUniqueSkinningShaderInstances(output.mResources);
- output.mScene.EnsureUniqueBlendShapeShaderInstances(output.mResources);
+ output.mScene.EnsureUniqueSkinningShaderInstances(output.mResources);
+ output.mScene.EnsureUniqueBlendShapeShaderInstances(output.mResources);
- // Ger cameras and lights
- GetCameraParameters(output.mCameraParameters);
- GetLightParameters(output.mLightParameters);
+ // Ger cameras and lights
+ GetCameraParameters(output.mCameraParameters);
+ GetLightParameters(output.mLightParameters);
- // Post-node processors and animations last
- for(auto& c : input.mPostNodeCategoryProcessors)
- {
- if(auto node = docRoot->GetChild(c.first))
+ // Post-node processors and animations last
+ for(auto& c : input.mPostNodeCategoryProcessors)
{
- Property::Array array;
- ParseProperties(*node, array);
- c.second(std::move(array), mOnError);
+ if(auto node = docRoot->GetChild(c.first))
+ {
+ Property::Array array;
+ ParseProperties(*node, array);
+ c.second(std::move(array), mOnError);
+ }
}
- }
- if(auto animations = docRoot->GetChild("animations"))
- {
- ParseAnimations(animations, params);
- }
+ if(auto animations = docRoot->GetChild("animations"))
+ {
+ ParseAnimations(animations, params);
+ }
- if(!output.mAnimationDefinitions.empty())
- {
- if(auto animationGroups = docRoot->GetChild("animationGroups"))
+ if(!output.mAnimationDefinitions.empty())
{
- ParseAnimationGroups(animationGroups, params);
+ if(auto animationGroups = docRoot->GetChild("animationGroups"))
+ {
+ ParseAnimationGroups(animationGroups, params);
+ }
}
}
}
void DliLoader::Impl::ParseSceneInternal(Index iScene, const Toolkit::TreeNode* tnScenes, const Toolkit::TreeNode* tnNodes, LoadParams& params)
{
- auto getSceneRootIdx = [tnScenes, tnNodes](Index iScene) {
+ auto getSceneRootIdx = [tnScenes, tnNodes](Index iScene)
+ {
auto tn = GetNthChild(tnScenes, iScene); // now a "scene" object
if(!tn)
{
void DliLoader::Impl::GetCameraParameters(std::vector<CameraParameters>& cameras) const
{
- if(const TreeNode* jsonCameras = mParser.GetRoot()->GetChild("cameras"))
+ if(mParser.GetRoot())
{
- cameras.resize(jsonCameras->Size());
- auto iCamera = cameras.begin();
- for(auto i0 = jsonCameras->CBegin(), i1 = jsonCameras->CEnd(); i0 != i1; ++i0)
+ if(const TreeNode* jsonCameras = mParser.GetRoot()->GetChild("cameras"))
{
- auto& jsonCamera = (*i0).second;
-
- ReadFloat(jsonCamera.GetChild("fov"), iCamera->yFov);
- ReadFloat(jsonCamera.GetChild("near"), iCamera->zNear);
- ReadFloat(jsonCamera.GetChild("far"), iCamera->zFar);
- if(ReadVector(jsonCamera.GetChild("orthographic"), iCamera->orthographicSize.AsFloat(), 4u))
+ cameras.resize(jsonCameras->Size());
+ auto iCamera = cameras.begin();
+ for(auto i0 = jsonCameras->CBegin(), i1 = jsonCameras->CEnd(); i0 != i1; ++i0)
{
- iCamera->isPerspective = false;
- }
+ auto& jsonCamera = (*i0).second;
- if(auto jsonMatrix = jsonCamera.GetChild("matrix"))
- {
- ReadVector(jsonMatrix, iCamera->matrix.AsFloat(), 16u);
- }
+ ReadFloat(jsonCamera.GetChild("fov"), iCamera->yFov);
+ ReadFloat(jsonCamera.GetChild("near"), iCamera->zNear);
+ ReadFloat(jsonCamera.GetChild("far"), iCamera->zFar);
+ if(ReadVector(jsonCamera.GetChild("orthographic"), iCamera->orthographicSize.AsFloat(), 4u))
+ {
+ iCamera->isPerspective = false;
+ }
+
+ if(auto jsonMatrix = jsonCamera.GetChild("matrix"))
+ {
+ ReadVector(jsonMatrix, iCamera->matrix.AsFloat(), 16u);
+ }
- ++iCamera;
+ ++iCamera;
+ }
}
}
}
void DliLoader::Impl::GetLightParameters(std::vector<LightParameters>& lights) const
{
- if(const TreeNode* jsonLights = mParser.GetRoot()->GetChild("lights"))
+ if(mParser.GetRoot())
{
- lights.resize(jsonLights->Size());
- auto iLight = lights.begin();
- for(auto i0 = jsonLights->CBegin(), i1 = jsonLights->CEnd(); i0 != i1; ++i0)
+ if(const TreeNode* jsonLights = mParser.GetRoot()->GetChild("lights"))
{
- auto& jsonLight = (*i0).second;
- if(!ReadVector(jsonLight.GetChild("matrix"), iLight->transform.AsFloat(), 16))
+ lights.resize(jsonLights->Size());
+ auto iLight = lights.begin();
+ for(auto i0 = jsonLights->CBegin(), i1 = jsonLights->CEnd(); i0 != i1; ++i0)
{
- mOnError(
- FormatString("Failed to parse light %d - \"matrix\" child with 16 floats expected.\n",
- std::distance(jsonLights->CBegin(), i0)));
- continue;
- }
+ auto& jsonLight = (*i0).second;
+ if(!ReadVector(jsonLight.GetChild("matrix"), iLight->transform.AsFloat(), 16))
+ {
+ mOnError(
+ FormatString("Failed to parse light %d - \"matrix\" child with 16 floats expected.\n",
+ std::distance(jsonLights->CBegin(), i0)));
+ continue;
+ }
- int shadowMapSize = 0;
- if(ReadInt(jsonLight.GetChild(SHADOW_MAP_SIZE), shadowMapSize) && shadowMapSize < 0)
- {
- mOnError(
- FormatString("Failed to parse light %d - %s has an invalid value.",
- std::distance(jsonLights->CBegin(), i0),
- SHADOW_MAP_SIZE));
- continue;
- }
- iLight->shadowMapSize = shadowMapSize;
+ int shadowMapSize = 0;
+ if(ReadInt(jsonLight.GetChild(SHADOW_MAP_SIZE), shadowMapSize) && shadowMapSize < 0)
+ {
+ mOnError(
+ FormatString("Failed to parse light %d - %s has an invalid value.",
+ std::distance(jsonLights->CBegin(), i0),
+ SHADOW_MAP_SIZE));
+ continue;
+ }
+ iLight->shadowMapSize = shadowMapSize;
- float orthoSize = 0.f;
- if(ReadFloat(jsonLight.GetChild(ORTHOGRAPHIC_SIZE), orthoSize) &&
- (orthoSize < .0f || std::isnan(orthoSize) || std::isinf(orthoSize)))
- {
- mOnError(
- FormatString("Failed to parse light %d - %s has an invalid value.",
- std::distance(jsonLights->CBegin(), i0),
- ORTHOGRAPHIC_SIZE));
- continue;
- }
- iLight->orthographicSize = orthoSize;
+ float orthoSize = 0.f;
+ if(ReadFloat(jsonLight.GetChild(ORTHOGRAPHIC_SIZE), orthoSize) &&
+ (orthoSize < .0f || std::isnan(orthoSize) || std::isinf(orthoSize)))
+ {
+ mOnError(
+ FormatString("Failed to parse light %d - %s has an invalid value.",
+ std::distance(jsonLights->CBegin(), i0),
+ ORTHOGRAPHIC_SIZE));
+ continue;
+ }
+ iLight->orthographicSize = orthoSize;
- if((iLight->shadowMapSize > 0) != (iLight->orthographicSize > .0f))
- {
- mOnError(FormatString(
- "Light %d: Both shadow map size and orthographic size must be set for shadows to work.",
- std::distance(jsonLights->CBegin(), i0)));
- }
+ if((iLight->shadowMapSize > 0) != (iLight->orthographicSize > .0f))
+ {
+ mOnError(FormatString(
+ "Light %d: Both shadow map size and orthographic size must be set for shadows to work.",
+ std::distance(jsonLights->CBegin(), i0)));
+ }
- if(!ReadVector(jsonLight.GetChild("color"), iLight->color.AsFloat(), 3)) // color is optional
- {
- iLight->color = Vector3::ONE; // default to white
- }
+ if(!ReadVector(jsonLight.GetChild("color"), iLight->color.AsFloat(), 3)) // color is optional
+ {
+ iLight->color = Vector3::ONE; // default to white
+ }
- if(!ReadFloat(jsonLight.GetChild("intensity"), iLight->intensity)) // intensity is optional
- {
- iLight->intensity = 1.0f; // default to 1.0
- }
+ if(!ReadFloat(jsonLight.GetChild("intensity"), iLight->intensity)) // intensity is optional
+ {
+ iLight->intensity = 1.0f; // default to 1.0
+ }
- if(!ReadFloat(jsonLight.GetChild("shadowIntensity"), iLight->shadowIntensity)) // intensity is optional
- {
- iLight->shadowIntensity = 1.0f; // default to 1.0
- }
+ if(!ReadFloat(jsonLight.GetChild("shadowIntensity"), iLight->shadowIntensity)) // intensity is optional
+ {
+ iLight->shadowIntensity = 1.0f; // default to 1.0
+ }
- ++iLight;
+ ++iLight;
+ }
}
}
}