-#ifndef DALI_SCENE_LOADER_CUBE_DATA_H
-#define DALI_SCENE_LOADER_CUBE_DATA_H
+#ifndef DALI_SCENE3D_LOADER_CUBE_DATA_H
+#define DALI_SCENE3D_LOADER_CUBE_DATA_H
/*
* Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/api.h"
+#include "dali-scene3d/public-api/api.h"
// EXTERNAL INCLUDES
#include "dali/public-api/common/vector-wrapper.h"
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
/**
* @brief Stores the pixel data objects for each face of the cube texture and their mipmaps.
*/
-class DALI_SCENE_LOADER_API CubeData
+class DALI_SCENE3D_API CubeData
{
public:
/**
std::vector<std::vector<PixelData> > data;
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif // DALI_SCENE_LOADER_CUBE_DATA_H
+#endif // DALI_SCENE3D_LOADER_CUBE_DATA_H