*/
// FILE HEADER
-#include "dali-scene-loader/public-api/cube-data.h"
+#include "dali-scene3d/public-api/loader/cube-data.h"
// EXTERNAL INCLUDES
#include "dali/public-api/rendering/texture.h"
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
-
Texture CubeData::CreateTexture() const
{
Texture texture = Texture::New(TextureType::TEXTURE_CUBE, data[0][0].GetPixelFormat(), data[0][0].GetWidth(), data[0][0].GetHeight());
return texture;
}
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali