-#ifndef DALI_SCENE_LOADER_CAMERA_PARAMETERS_H
-#define DALI_SCENE_LOADER_CAMERA_PARAMETERS_H
+#ifndef DALI_SCENE3D_LOADER_CAMERA_PARAMETERS_H
+#define DALI_SCENE3D_LOADER_CAMERA_PARAMETERS_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/api.h"
-#include "dali-scene-loader/public-api/view-projection.h"
+#include "dali-scene3d/public-api/api.h"
+#include "dali-scene3d/public-api/loader/view-projection.h"
// EXTERNAL INCLUDES
#include "dali/public-api/math/matrix.h"
{
class CameraActor;
-namespace SceneLoader
+namespace Scene3D
{
-struct DALI_SCENE_LOADER_API CameraParameters
+namespace Loader
+{
+struct DALI_SCENE3D_API CameraParameters
{
Matrix matrix = Matrix::IDENTITY;
Vector4 orthographicSize = Vector4{-1.f, 1.f, 1.f, -1.f};
/**
* @brief Configures the camera in the way that it is supposed to be used with
- * scene-loader scenes. This means inverted Y and a rotation of 180 degrees
+ * scene3d scenes. This means inverted Y and a rotation of 180 degrees
* along the Y axis, plus whatever the parameters define.
*/
void ConfigureCamera(CameraActor& camera) const;
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif // DALI_SCENE_LOADER_CAMERA_PARAMETERS_H
+#endif // DALI_SCENE3D_LOADER_CAMERA_PARAMETERS_H