rotationProperty.mKeyFrames = Dali::KeyFrames::New();
for(uint32_t j = 0; j < frameCount; ++j)
{
- translationProperty.mKeyFrames.Add(static_cast<float>(j) * keyFrameInterval, (jointList[i]->translations[j] / scale));
+ translationProperty.mKeyFrames.Add(static_cast<float>(j) * keyFrameInterval, (jointList[i]->translations[j] * scale));
rotationProperty.mKeyFrames.Add(static_cast<float>(j) * keyFrameInterval, jointList[i]->rotations[j]);
}
}