Clean up Scene3D namespace and header definition
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / public-api / loader / buffer-definition.h
index 808d5a0..533aa04 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
-#include <dali-scene3d/public-api/api.h>
-
 // EXTERNAL INCLUDES
+#include <dali/public-api/common/dali-vector.h>
+#include <dali/public-api/common/vector-wrapper.h>
 #include <fstream>
 #include <memory>
-#include <vector>
-#include <dali/public-api/common/dali-vector.h>
 
-namespace Dali
-{
-namespace Scene3D
-{
-namespace Loader
+// INTERNAL INCLUDES
+#include <dali-scene3d/public-api/api.h>
+
+namespace Dali::Scene3D::Loader
 {
 /**
  * @brief Defines a buffer that is loaded from input uri.
@@ -45,7 +41,7 @@ struct DALI_SCENE3D_API BufferDefinition
 
   ~BufferDefinition();
 
-  BufferDefinition(const BufferDefinition& other)            = default;
+  BufferDefinition(const BufferDefinition& other) = default;
   BufferDefinition& operator=(const BufferDefinition& other) = default;
 
   BufferDefinition(BufferDefinition&& other);
@@ -89,8 +85,6 @@ private:
   bool mIsEmbedded{false};
 };
 
-} // namespace Loader
-} // namespace Scene3D
-} // namespace Dali
+} // namespace Dali::Scene3D::Loader
 
 #endif // DALI_SCENE3D_LOADER_BUFFER_DEFINITION_H