{
public:
/**
+ * @brief The skybox types
+ * @SINCE_2_2.6
+ */
+ enum class SkyboxType
+ {
+ CUBEMAP, ///< Skybox in cubemap
+ EQUIRECTANGULAR ///< Skybox in equirectangular projection
+ };
+
+ /**
* @brief Create an initialized SceneView.
*
* @SINCE_2_1.38
*/
bool IsUsingFramebuffer() const;
+ /**
+ * @brief Sets Skybox for this scene.
+ * Skybox texture is asynchronously loaded. When loading is finished, ResourceReady is emitted.
+ *
+ * @SINCE_2_2.0
+ * @param[in] skyboxUrl image url for skybox.
+ * @param[in] skyboxType The environment type of skymap (by default it is cubemap).
+ */
+ void SetSkybox(const std::string& skyboxUrl, SkyboxType skyboxType = SkyboxType::CUBEMAP);
+
+ /**
+ * @brief Sets Skybox intensity.
+ * The skybox intensity is multiplied to the color of skybox texture.
+ * Default value is 1.0f.
+ *
+ * @SINCE_2_2.0
+ * @note Intensity should be positive value.
+ * @param[in] intensity Intensity value to be multiplied to the cube map color
+ */
+ void SetSkyboxIntensity(float intensity);
+
+ /**
+ * @brief Gets Skybox intensity.
+ * Default value is 1.0f.
+ *
+ * @SINCE_2_2.0
+ * @return skybox intensity
+ */
+ float GetSkyboxIntensity() const;
+
+ /**
+ * @brief Sets Orientation of Skybox.
+ *
+ * @SINCE_2_2.0
+ * @param[in] orientation Quaternion for orientation of Skybox.
+ */
+ void SetSkyboxOrientation(const Quaternion& orientation);
+
+ /**
+ * @brief Gets Skybox orientation.
+ *
+ * @SINCE_2_2.0
+ * @return skybox orientation
+ */
+ Quaternion GetSkyboxOrientation() const;
+
public: // Not intended for application developers
/// @cond internal
/**