bool IsUsingFramebuffer() const;
/**
+ * @brief Sets Multisampling level when we use Framebuffer.
+ * Default is 0.
+ *
+ * @SINCE_2_2.12
+ * @note Only applied if SceneView is using Framebuffer and Framebuffer Multisampling extension is supported.
+ *
+ * @param[in] multiSamplingLevel Level of multisampling if we use Framebuffer.
+ */
+ void SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel);
+
+ /**
+ * @brief Gets Multisampling level that user set.
+ * Default is 0.
+ *
+ * @SINCE_2_2.12
+ * @note This API doesn't check whether Multisampling extension is supported or not.
+ *
+ * @return MultisamplingLevel that user set.
+ */
+ uint8_t GetFramebufferMultiSamplingLevel() const;
+
+ /**
* @brief Sets Skybox for this scene.
* Skybox texture starts to be loaded when SceneView is onScene.
* And Skybox texture is asynchronously loaded. When loading is finished, ResourceReady is emitted.