*
* @return Number of cameras those currently the SceneView contains.
*/
- uint32_t GetCameraCount();
+ uint32_t GetCameraCount() const;
/**
* @brief Retrieves selected CameraActor.
*
* @return CameraActor currently used in SceneView as a selected CameraActor
*/
- CameraActor GetSelectedCamera();
+ CameraActor GetSelectedCamera() const;
/**
* @brief Retrieves a CameraActor of the index.
*
* @return CameraActor of the index
*/
- CameraActor GetCamera(uint32_t index);
+ CameraActor GetCamera(uint32_t index) const;
/**
* @brief Retrieves a CameraActor of the name.
*
* @return CameraActor that has the name as a Dali::Actor::Property::NAME
*/
- CameraActor GetCamera(const std::string& name);
+ CameraActor GetCamera(const std::string& name) const;
/**
* @brief Makes SceneView use a CameraActor of index as a selected camera.
void SetImageBasedLightSource(const std::string& diffuse, const std::string& specular, float scaleFactor = 1.0f);
/**
+ * @brief Sets Scale Factor of Image Based Light Source.
+ *
+ * @note If SetImageBasedLightSource() or SetImageBasedLightTexture() method is called after this method, scaleFactor is overriden.
+ * @note Default value is 1.0f.
+ *
+ * @param[in] scaleFactor scale factor that controls light source intensity in [0.0f, 1.0f].
+ */
+ void SetImageBasedLightScaleFactor(float scaleFactor);
+
+ /**
+ * @brief Gets Scale Factor of Image Based Light Source.
+ * Default value is 1.0f.
+ *
+ * @return scale factor that controls light source intensity.
+ */
+ float GetImageBasedLightScaleFactor() const;
+
+ /**
* @brief Sets whether to use FBO or not for the SceneView.
* If useFramebuffer is true, rendering result of SceneView is drawn on FBO and it is mapping on this SceneView plane.
* If useFramebuffer is false, each item in SceneView is rendered on window directly.
*
* @return bool True if this SceneView uses Framebuffer.
*/
- bool IsUsingFramebuffer();
+ bool IsUsingFramebuffer() const;
public: // Not intended for application developers
/// @cond internal