return GetImpl(*this).GetImageBasedLightScaleFactor();
}
+uint32_t SceneView::GetActivatedLightCount() const
+{
+ return GetImpl(*this).GetActivatedLightCount();
+}
+
void SceneView::UseFramebuffer(bool useFramebuffer)
{
GetImpl(*this).UseFramebuffer(useFramebuffer);
return GetImpl(*this).IsUsingFramebuffer();
}
+void SceneView::SetResolution(uint32_t width, uint32_t height)
+{
+ GetImpl(*this).SetResolution(width, height);
+}
+
+uint32_t SceneView::GetResolutionWidth()
+{
+ return GetImpl(*this).GetResolutionWidth();
+}
+
+uint32_t SceneView::GetResolutionHeight()
+{
+ return GetImpl(*this).GetResolutionHeight();
+}
+
+void SceneView::ResetResolution()
+{
+ GetImpl(*this).ResetResolution();
+}
+
void SceneView::SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel)
{
GetImpl(*this).SetFramebufferMultiSamplingLevel(multiSamplingLevel);