GetImpl(*this).RemoveCamera(camera);
}
-uint32_t SceneView::GetCameraCount()
+uint32_t SceneView::GetCameraCount() const
{
return GetImpl(*this).GetCameraCount();
}
-CameraActor SceneView::GetSelectedCamera()
+CameraActor SceneView::GetSelectedCamera() const
{
return GetImpl(*this).GetSelectedCamera();
}
-CameraActor SceneView::GetCamera(uint32_t index)
+CameraActor SceneView::GetCamera(uint32_t index) const
{
return GetImpl(*this).GetCamera(index);
}
-CameraActor SceneView::GetCamera(const std::string& name)
+CameraActor SceneView::GetCamera(const std::string& name) const
{
return GetImpl(*this).GetCamera(name);
}
GetImpl(*this).SelectCamera(name);
}
-void SceneView::SetImageBasedLightSource(const std::string& diffuse, const std::string& specular, float scaleFactor)
+void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
{
- GetImpl(*this).SetImageBasedLightSource(diffuse, specular, scaleFactor);
+ GetImpl(*this).SetImageBasedLightSource(diffuseUrl, specularUrl, scaleFactor);
+}
+
+void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)
+{
+ GetImpl(*this).SetImageBasedLightScaleFactor(scaleFactor);
+}
+
+float SceneView::GetImageBasedLightScaleFactor() const
+{
+ return GetImpl(*this).GetImageBasedLightScaleFactor();
}
void SceneView::UseFramebuffer(bool useFramebuffer)
GetImpl(*this).UseFramebuffer(useFramebuffer);
}
-bool SceneView::IsUsingFramebuffer()
+bool SceneView::IsUsingFramebuffer() const
{
return GetImpl(*this).IsUsingFramebuffer();
}