GetImpl(*this).SelectCamera(name);
}
-void SceneView::SetImageBasedLightSource(const std::string& diffuse, const std::string& specular, float scaleFactor)
+void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
{
- GetImpl(*this).SetImageBasedLightSource(diffuse, specular, scaleFactor);
+ GetImpl(*this).SetImageBasedLightSource(diffuseUrl, specularUrl, scaleFactor);
}
void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)