GetImpl(*this).SetMotionData(motionData);
}
+void Model::CastShadow(bool castShadow)
+{
+ GetImpl(*this).CastShadow(castShadow);
+}
+
+bool Model::IsShadowCasting() const
+{
+ return GetImpl(*this).IsShadowCasting();
+}
+
+void Model::ReceiveShadow(bool receiveShadow)
+{
+ GetImpl(*this).ReceiveShadow(receiveShadow);
+}
+
+bool Model::IsShadowReceiving() const
+{
+ return GetImpl(*this).IsShadowReceiving();
+}
+
Model::MeshHitSignalType& Model::MeshHitSignal()
{
return GetImpl(*this).MeshHitSignal();