GetImpl(*this).SetImageBasedLightSource(diffuse, specular, scaleFactor);
}
+void ModelView::SetImageBasedLightTexture(Texture diffuse, Texture specular, float scaleFactor)
+{
+ GetImpl(*this).SetImageBasedLightTexture(diffuse, specular, scaleFactor);
+}
+
uint32_t ModelView::GetAnimationCount()
{
return GetImpl(*this).GetAnimationCount();