- auto iInsert = std::lower_bound(mNodes.begin(), mNodes.end(), gltfIdx);
- DALI_ASSERT_DEBUG(iInsert == mNodes.end() || iInsert->gltfIdx != gltfIdx);
- mNodes.insert(iInsert, NodeMapping{gltfIdx, runtimeIdx});
+ auto iInsert = std::lower_bound(mNodes.begin(), mNodes.end(), gltfIndex);
+ DALI_ASSERT_DEBUG(iInsert == mNodes.end() || iInsert->gltfIndex != gltfIndex);
+ mNodes.insert(iInsert, NodeMapping{gltfIndex, runtimeIndex});