-#ifndef DALI_SCENE_LOADER_GLTF2_ASSET_H_
-#define DALI_SCENE_LOADER_GLTF2_ASSET_H_
+#ifndef DALI_SCENE3D_LOADER_GLTF2_ASSET_H_
+#define DALI_SCENE3D_LOADER_GLTF2_ASSET_H_
/*
* Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/internal/json-reader.h"
-#include "dali-scene-loader/public-api/index.h"
+#include "dali-scene3d/internal/loader/json-reader.h"
+#include "dali-scene3d/public-api/loader/index.h"
// EXTERNAL INCLUDES
#include <cstdint>
namespace gltf2
{
-using Index = Dali::SceneLoader::Index;
+using Index = Dali::Scene3D::Loader::Index;
template<typename T>
class Ref
private:
std::vector<T>* mVector = nullptr;
- Index mIndex = Dali::SceneLoader::INVALID_INDEX;
+ Index mIndex = Dali::Scene3D::Loader::INVALID_INDEX;
};
struct Asset
} // namespace gltf2
-#endif //DALI_SCENE_LOADER_GLTF2_ASSET_H_
+#endif //DALI_SCENE3D_LOADER_GLTF2_ASSET_H_