-#version 300 es
precision mediump float;
uniform lowp vec4 uColor;
-flat in float vColor;
-out vec4 FragColor;
+flat INPUT float vColor;
void main()
{
vec3 rgb = vec3(fract(vColor), fract(vColor * 0.00390625), fract(vColor * 0.00390625 * 0.00390625));
- FragColor = vec4(rgb, 1.) * uColor;
+ OUT_COLOR = vec4(rgb, 1.) * uColor;
}
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