CameraActor mSelectedCamera;
std::vector<CameraActor> mCameras;
std::vector<Scene3D::Internal::ImageBasedLightObserver*> mItems;
- Dali::FrameBuffer mRenderTarget;
+ Dali::FrameBuffer mFrameBuffer;
Dali::Texture mTexture;
Dali::RenderTask mRenderTask;
Layer mRootLayer;