void OnRelayout(const Vector2& size, RelayoutContainer& container) override;
/**
+ * @copydoc Toolkit::Control::IsResourceReady()
+ */
+ bool IsResourceReady() const override;
+
+ /**
* @brief Changes main camera as a input camera
*
* @param camera CameraActor that will be a main camera of the SceneView
Dali::Texture mDiffuseTexture;
float mIblScaleFactor{1.0f};
bool mUseFrameBuffer{false};
+ bool mIBLResourceReady{true};
// TODO : Light Source
};