Use Mipmap level to sample specular texture
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / controls / scene-view / scene-view-impl.h
index 8b175fe..d9377ff 100644 (file)
@@ -323,6 +323,7 @@ private:
   Dali::Texture               mDiffuseTexture;
   Dali::Texture               mSpecularTexture;
   float                       mIblScaleFactor{1.0f};
+  uint32_t                    mSpecularMipmapLevels{1u};
   bool                        mUseFrameBuffer{false};
   bool                        mSkyboxResourceReady{true};
   bool                        mIblDiffuseResourceReady{true};