Make API to set MultiSampling level for SceneView
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / controls / scene-view / scene-view-impl.h
index fc17fa7..8b175fe 100644 (file)
@@ -21,7 +21,6 @@
 // EXTERNAL INCLUDES
 #include <dali-toolkit/internal/visuals/image/image-visual.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/image-loader/async-image-loader.h>
 #include <dali/public-api/actors/camera-actor.h>
 #include <dali/public-api/actors/layer.h>
 #include <dali/public-api/adaptor-framework/window.h>
@@ -32,9 +31,9 @@
 #include <dali/public-api/rendering/texture.h>
 
 // INTERNAL INCLUDES
-#include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
 #include <dali-scene3d/internal/common/environment-map-load-task.h>
 #include <dali-scene3d/internal/common/image-based-light-observer.h>
+#include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
 
 namespace Dali
 {
@@ -140,9 +139,24 @@ public:
   bool IsUsingFramebuffer() const;
 
   /**
+   * @copydoc SceneView::SetFramebufferMultiSamplingLevel()
+   */
+  void SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel);
+
+  /**
+   * @copydoc SceneView::GetFramebufferMultiSamplingLevel()
+   */
+  uint8_t GetFramebufferMultiSamplingLevel() const;
+
+  /**
    * @copydoc SceneView::SetSkybox()
    */
-  void SetSkybox(const std::string& skyboxUrl, Scene3D::SceneView::SkyboxType skyboxType);
+  void SetSkybox(const std::string& skyboxUrl);
+
+  /**
+   * @copydoc SceneView::SetSkyboxEnvironmentMapType()
+   */
+  void SetSkyboxEnvironmentMapType(Scene3D::EnvironmentMapType skyboxEnvironmentMapType);
 
   /**
    * @copydoc SceneView::SetSkyboxIntensity()
@@ -244,9 +258,12 @@ private:
   void RotateCamera();
 
   /**
-   * @brief Asynchronously skybox (Equirectangular) loading finished.
+   * @brief UpdateSkybox with skybox url and skybox environment map type.
+   *
+   * @param[in] skyboxUrl image url for skybox.
+   * @param[in] skyboxEnvironmentMapType The environment type of skybox.
    */
-  void OnSkyboxEquirectangularLoadComplete(uint32_t loadedTaskId, PixelData pixelData);
+  void UpdateSkybox(const std::string& skyboxUrl, Scene3D::EnvironmentMapType skyboxEnvironmentMapType);
 
   /**
    * @brief Asynchronously skybox loading finished.
@@ -291,29 +308,28 @@ private:
   Dali::Actor                                              mSkybox;
   Quaternion                                               mSkyboxOrientation;
   float                                                    mSkyboxIntensity{1.0f};
+  uint8_t                                                  mFrameBufferMultiSamplingLevel{0u};
 
   // Asynchronous Loading.
-  EnvironmentMapLoadTaskPtr       mSkyboxLoadTask;
-  EnvironmentMapLoadTaskPtr       mIblDiffuseLoadTask;
-  EnvironmentMapLoadTaskPtr       mIblSpecularLoadTask;
-  std::string                     mSkyboxUrl;
-  std::string                     mDiffuseIblUrl;
-  std::string                     mSpecularIblUrl;
-  Dali::Toolkit::AsyncImageLoader mSkyboxImageLoader;
-  uint32_t                        mSkyboxImageId{0u};
-
-  Scene3D::SceneView::SkyboxType mSkyboxEnvironmentMapType{Scene3D::SceneView::SkyboxType::CUBEMAP};
-  Dali::Texture                  mSkyboxTexture;
-  Dali::Texture                  mDiffuseTexture;
-  Dali::Texture                  mSpecularTexture;
-  float                          mIblScaleFactor{1.0f};
-  bool                           mUseFrameBuffer{false};
-  bool                           mSkyboxResourceReady{true};
-  bool                           mIblDiffuseResourceReady{true};
-  bool                           mIblSpecularResourceReady{true};
-  bool                           mSkyboxDirty{false};
-  bool                           mIblDiffuseDirty{false};
-  bool                           mIblSpecularDirty{false};
+  EnvironmentMapLoadTaskPtr mSkyboxLoadTask;
+  EnvironmentMapLoadTaskPtr mIblDiffuseLoadTask;
+  EnvironmentMapLoadTaskPtr mIblSpecularLoadTask;
+  std::string               mSkyboxUrl;
+  std::string               mDiffuseIblUrl;
+  std::string               mSpecularIblUrl;
+
+  Scene3D::EnvironmentMapType mSkyboxEnvironmentMapType{Scene3D::EnvironmentMapType::AUTO};
+  Dali::Texture               mSkyboxTexture;
+  Dali::Texture               mDiffuseTexture;
+  Dali::Texture               mSpecularTexture;
+  float                       mIblScaleFactor{1.0f};
+  bool                        mUseFrameBuffer{false};
+  bool                        mSkyboxResourceReady{true};
+  bool                        mIblDiffuseResourceReady{true};
+  bool                        mIblSpecularResourceReady{true};
+  bool                        mSkyboxDirty{false};
+  bool                        mIblDiffuseDirty{false};
+  bool                        mIblSpecularDirty{false};
 
   // TODO : Light Source
 };