// EXTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/image/image-visual.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali-toolkit/public-api/image-loader/async-image-loader.h>
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/adaptor-framework/window.h>
#include <dali/public-api/rendering/texture.h>
// INTERNAL INCLUDES
-#include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
#include <dali-scene3d/internal/common/environment-map-load-task.h>
#include <dali-scene3d/internal/common/image-based-light-observer.h>
+#include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
namespace Dali
{
bool IsUsingFramebuffer() const;
/**
+ * @copydoc SceneView::SetFramebufferMultiSamplingLevel()
+ */
+ void SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel);
+
+ /**
+ * @copydoc SceneView::GetFramebufferMultiSamplingLevel()
+ */
+ uint8_t GetFramebufferMultiSamplingLevel() const;
+
+ /**
* @copydoc SceneView::SetSkybox()
*/
- void SetSkybox(const std::string& skyboxUrl, Scene3D::SceneView::SkyboxType skyboxType);
+ void SetSkybox(const std::string& skyboxUrl);
+
+ /**
+ * @copydoc SceneView::SetSkyboxEnvironmentMapType()
+ */
+ void SetSkyboxEnvironmentMapType(Scene3D::EnvironmentMapType skyboxEnvironmentMapType);
/**
* @copydoc SceneView::SetSkyboxIntensity()
void RotateCamera();
/**
- * @brief Asynchronously skybox (Equirectangular) loading finished.
+ * @brief UpdateSkybox with skybox url and skybox environment map type.
+ *
+ * @param[in] skyboxUrl image url for skybox.
+ * @param[in] skyboxEnvironmentMapType The environment type of skybox.
*/
- void OnSkyboxEquirectangularLoadComplete(uint32_t loadedTaskId, PixelData pixelData);
+ void UpdateSkybox(const std::string& skyboxUrl, Scene3D::EnvironmentMapType skyboxEnvironmentMapType);
/**
* @brief Asynchronously skybox loading finished.
Dali::Actor mSkybox;
Quaternion mSkyboxOrientation;
float mSkyboxIntensity{1.0f};
+ uint8_t mFrameBufferMultiSamplingLevel{0u};
// Asynchronous Loading.
- EnvironmentMapLoadTaskPtr mSkyboxLoadTask;
- EnvironmentMapLoadTaskPtr mIblDiffuseLoadTask;
- EnvironmentMapLoadTaskPtr mIblSpecularLoadTask;
- std::string mSkyboxUrl;
- std::string mDiffuseIblUrl;
- std::string mSpecularIblUrl;
- Dali::Toolkit::AsyncImageLoader mSkyboxImageLoader;
- uint32_t mSkyboxImageId{0u};
-
- Scene3D::SceneView::SkyboxType mSkyboxEnvironmentMapType{Scene3D::SceneView::SkyboxType::CUBEMAP};
- Dali::Texture mSkyboxTexture;
- Dali::Texture mDiffuseTexture;
- Dali::Texture mSpecularTexture;
- float mIblScaleFactor{1.0f};
- bool mUseFrameBuffer{false};
- bool mSkyboxResourceReady{true};
- bool mIblDiffuseResourceReady{true};
- bool mIblSpecularResourceReady{true};
- bool mSkyboxDirty{false};
- bool mIblDiffuseDirty{false};
- bool mIblSpecularDirty{false};
+ EnvironmentMapLoadTaskPtr mSkyboxLoadTask;
+ EnvironmentMapLoadTaskPtr mIblDiffuseLoadTask;
+ EnvironmentMapLoadTaskPtr mIblSpecularLoadTask;
+ std::string mSkyboxUrl;
+ std::string mDiffuseIblUrl;
+ std::string mSpecularIblUrl;
+
+ Scene3D::EnvironmentMapType mSkyboxEnvironmentMapType{Scene3D::EnvironmentMapType::AUTO};
+ Dali::Texture mSkyboxTexture;
+ Dali::Texture mDiffuseTexture;
+ Dali::Texture mSpecularTexture;
+ float mIblScaleFactor{1.0f};
+ bool mUseFrameBuffer{false};
+ bool mSkyboxResourceReady{true};
+ bool mIblDiffuseResourceReady{true};
+ bool mIblSpecularResourceReady{true};
+ bool mSkyboxDirty{false};
+ bool mIblDiffuseDirty{false};
+ bool mIblSpecularDirty{false};
// TODO : Light Source
};