#define DALI_SCENE3D_INTERNAL_SCENE_VIEW_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/rendering/texture.h>
// INTERNAL INCLUDES
-#include <dali-scene3d/public-api/controls/model/model.h>
+#include <dali-scene3d/internal/common/environment-map-load-task.h>
+#include <dali-scene3d/internal/common/image-based-light-observer.h>
#include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
namespace Dali
void SelectCamera(const std::string& name);
/**
- * @brief Register a Model.
- * Some works like ibl setting should be applied on the only Model not the all child actors.
- * SceneView contains child Model list to apply the works effectively.
+ * @brief Register an item.
*
- * @param[in] model Model to be registered.
+ * Some works(e.g, lighting) of SceneView should be propagated to the child 3D items.
+ * SceneView can avoid unnecessary tree traversal to find 3D items by storing only 3D items as a list.
+ *
+ * @param[in] item scene observer to be registered.
*/
- void RegisterModel(Scene3D::Model model);
+ void RegisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item);
/**
- * @brief Unregister a Model
+ * @brief Unregister an item
*
- * @param[in] model Model to be unregistered.
+ * @param[in] item scene observer to be unregistered.
*/
- void UnregisterModel(Scene3D::Model model);
+ void UnregisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item);
/**
* @copydoc SceneView::SetImageBasedLightSource()
bool IsUsingFramebuffer() const;
/**
+ * @copydoc SceneView::SetFramebufferMultiSamplingLevel()
+ */
+ void SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel);
+
+ /**
+ * @copydoc SceneView::GetFramebufferMultiSamplingLevel()
+ */
+ uint8_t GetFramebufferMultiSamplingLevel() const;
+
+ /**
* @copydoc SceneView::SetSkybox()
*/
void SetSkybox(const std::string& skyboxUrl);
/**
+ * @copydoc SceneView::SetSkyboxEnvironmentMapType()
+ */
+ void SetSkyboxEnvironmentMapType(Scene3D::EnvironmentMapType skyboxEnvironmentMapType);
+
+ /**
* @copydoc SceneView::SetSkyboxIntensity()
*/
void SetSkyboxIntensity(float intensity);
void OnWindowResized(Window window, Window::WindowSize size);
/**
- * @brief Update camera's projection orientation according to the screen orientation.
+ * @brief Updates camera's projection orientation according to the screen orientation.
*/
void RotateCamera();
+ /**
+ * @brief UpdateSkybox with skybox url and skybox environment map type.
+ *
+ * @param[in] skyboxUrl image url for skybox.
+ * @param[in] skyboxEnvironmentMapType The environment type of skybox.
+ */
+ void UpdateSkybox(const std::string& skyboxUrl, Scene3D::EnvironmentMapType skyboxEnvironmentMapType);
+
+ /**
+ * @brief Asynchronously skybox loading finished.
+ */
+ void OnSkyboxLoadComplete();
+
+ /**
+ * @brief Asynchronously ibl diffusel image loading finished.
+ */
+ void OnIblDiffuseLoadComplete();
+
+ /**
+ * @brief Asynchronously ibl specular image loading finished.
+ */
+ void OnIblSpecularLoadComplete();
+
+ /**
+ * @brief Asynchronously ibl loading finished.
+ */
+ void OnIblLoadComplete();
+
+ /**
+ * @brief Notify the changes of Ibl textures to the child items.
+ */
+ void NotifyImageBasedLightTextureChange();
+
private:
Toolkit::Visual::Base mVisual;
/////////////////////////////////////////////////////////////
// FrameBuffer and Rendertask to render child objects as a 3D Scene
- CameraActor mDefaultCamera;
- CameraActor mSelectedCamera;
- std::vector<CameraActor> mCameras;
- std::vector<Scene3D::Model> mModels;
- Dali::FrameBuffer mRenderTarget;
- Dali::Texture mTexture;
- Dali::RenderTask mRenderTask;
- Layer mRootLayer;
- int32_t mWindowOrientation;
- Dali::Actor mSkybox;
- Quaternion mSkyboxOrientation;
- float mSkyboxIntensity{1.0f};
-
- Dali::Texture mSpecularTexture;
- Dali::Texture mDiffuseTexture;
- float mIblScaleFactor{1.0f};
- bool mUseFrameBuffer{false};
- bool mIBLResourceReady{true};
- bool mSkyboxResourceReady{true};
+ Dali::WeakHandle<Dali::Window> mWindow;
+ CameraActor mDefaultCamera;
+ CameraActor mSelectedCamera;
+ std::vector<CameraActor> mCameras;
+ std::vector<Scene3D::Internal::ImageBasedLightObserver*> mItems;
+ Dali::FrameBuffer mFrameBuffer;
+ Dali::Texture mTexture;
+ Dali::RenderTask mRenderTask;
+ Layer mRootLayer;
+ int32_t mWindowOrientation;
+ Dali::Actor mSkybox;
+ Quaternion mSkyboxOrientation;
+ float mSkyboxIntensity{1.0f};
+ uint8_t mFrameBufferMultiSamplingLevel{0u};
+
+ // Asynchronous Loading.
+ EnvironmentMapLoadTaskPtr mSkyboxLoadTask;
+ EnvironmentMapLoadTaskPtr mIblDiffuseLoadTask;
+ EnvironmentMapLoadTaskPtr mIblSpecularLoadTask;
+ std::string mSkyboxUrl;
+ std::string mDiffuseIblUrl;
+ std::string mSpecularIblUrl;
+
+ Scene3D::EnvironmentMapType mSkyboxEnvironmentMapType{Scene3D::EnvironmentMapType::AUTO};
+ Dali::Texture mSkyboxTexture;
+ Dali::Texture mDiffuseTexture;
+ Dali::Texture mSpecularTexture;
+ float mIblScaleFactor{1.0f};
+ bool mUseFrameBuffer{false};
+ bool mSkyboxResourceReady{true};
+ bool mIblDiffuseResourceReady{true};
+ bool mIblSpecularResourceReady{true};
+ bool mSkyboxDirty{false};
+ bool mIblDiffuseDirty{false};
+ bool mIblSpecularDirty{false};
// TODO : Light Source
};