// EXTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/image/image-visual.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/image-loader/async-image-loader.h>
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/adaptor-framework/window.h>
#include <dali/public-api/rendering/texture.h>
// INTERNAL INCLUDES
-#include <dali-scene3d/internal/common/image-based-light-observer.h>
#include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
+#include <dali-scene3d/internal/common/environment-map-load-task.h>
+#include <dali-scene3d/internal/common/image-based-light-observer.h>
namespace Dali
{
*/
void RotateCamera();
+ /**
+ * @brief Asynchronously skybox (Equirectangular) loading finished.
+ */
+ void OnSkyboxEquirectangularLoadComplete(uint32_t loadedTaskId, PixelData pixelData);
+
+ /**
+ * @brief Asynchronously skybox loading finished.
+ */
+ void OnSkyboxLoadComplete();
+
+ /**
+ * @brief Asynchronously ibl diffusel image loading finished.
+ */
+ void OnIblDiffuseLoadComplete();
+
+ /**
+ * @brief Asynchronously ibl specular image loading finished.
+ */
+ void OnIblSpecularLoadComplete();
+
+ /**
+ * @brief Asynchronously ibl loading finished.
+ */
+ void OnIblLoadComplete();
+
+ /**
+ * @brief Notify the changes of Ibl textures to the child items.
+ */
+ void NotifyImageBasedLightTextureChange();
+
private:
Toolkit::Visual::Base mVisual;
Quaternion mSkyboxOrientation;
float mSkyboxIntensity{1.0f};
- Dali::Texture mSpecularTexture;
- Dali::Texture mDiffuseTexture;
- float mIblScaleFactor{1.0f};
- bool mUseFrameBuffer{false};
- bool mIBLResourceReady{true};
- bool mSkyboxResourceReady{true};
+ // Asynchronous Loading.
+ EnvironmentMapLoadTaskPtr mSkyboxLoadTask;
+ EnvironmentMapLoadTaskPtr mIblDiffuseLoadTask;
+ EnvironmentMapLoadTaskPtr mIblSpecularLoadTask;
+ std::string mSkyboxUrl;
+ std::string mDiffuseIblUrl;
+ std::string mSpecularIblUrl;
+ Dali::Toolkit::AsyncImageLoader mSkyboxImageLoader;
+ uint32_t mSkyboxImageId{0u};
+
+ Scene3D::SceneView::SkyboxType mSkyboxEnvironmentMapType;
+ Dali::Texture mSkyboxTexture;
+ Dali::Texture mDiffuseTexture;
+ Dali::Texture mSpecularTexture;
+ float mIblScaleFactor{1.0f};
+ bool mUseFrameBuffer{false};
+ bool mSkyboxResourceReady{true};
+ bool mIblDiffuseResourceReady{true};
+ bool mIblSpecularResourceReady{true};
+ bool mSkyboxDirty{false};
+ bool mIblDiffuseDirty{false};
+ bool mIblSpecularDirty{false};
// TODO : Light Source
};