#define DALI_SCENE3D_INTERNAL_SCENE_VIEW_H
/*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/image/image-visual.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali/integration-api/adaptor-framework/scene-holder.h>
+#include <dali/integration-api/ordered-set.h>
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/adaptor-framework/window.h>
bool IsUsingFramebuffer() const;
/**
+ * @copydoc SceneView::SetResolution()
+ */
+ void SetResolution(uint32_t width, uint32_t height);
+
+ /**
+ * @copydoc SceneView::GetResolutionWidth()
+ */
+ uint32_t GetResolutionWidth();
+
+ /**
+ * @copydoc SceneView::GetResolutionHeight()
+ */
+ uint32_t GetResolutionHeight();
+
+ /**
+ * @copydoc SceneView::ResetResolution()
+ */
+ void ResetResolution();
+
+ /**
* @copydoc SceneView::SetFramebufferMultiSamplingLevel()
*/
void SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel);
Dali::Scene3D::Loader::ShaderManagerPtr GetShaderManager() const;
/**
- * @brief Update shader uniforms about shadow.
+ * @brief Updates shader uniforms about shadow.
* @param[in] light Light that makes shadow.
*/
void UpdateShadowUniform(Scene3D::Light light);
+ /**
+ * @brief Sets alpha mask url
+ * @param[in] alphaMaskUrl Url for alpha mask.
+ */
+ void SetAlphaMaskUrl(std::string& alphaMaskUrl);
+
+ /**
+ * @brief Retrieves alpha mask url
+ * @return Alpha mask url.
+ */
+ std::string GetAlphaMaskUrl();
+
+ /**
+ * @brief Sets mask content scale factor
+ * @param[in] maskContentScaleFactor Scale factor for mask content.
+ */
+ void SetMaskContentScaleFactor(float maskContentScaleFactor);
+
+ /**
+ * @brief Retrieves mask content scale factor
+ * @return Scale factor for mask content.
+ */
+ float GetMaskContentScaleFactor();
+
+ /**
+ * @brief Sets whether the rendered result will be crop to mask or not.
+ * @param[in] enableCropToMask True for crop rendered result to mask.
+ */
+ void EnableCropToMask(bool enableCropToMask);
+
+ /**
+ * @brief Retrieves whether the crop to mask is enabled or not.
+ * @return True when rendered result is cropped to mask.
+ */
+ bool IsEnabledCropToMask();
+
+ /**
+ * @brief Gets current RenderTask
+ */
+ Dali::RenderTask GetRenderTask();
+
+ // Properties
+
+ /**
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] index The property index.
+ * @param[in] value The new property value.
+ */
+ static void SetProperty(BaseObject* object, Property::Index index, const Property::Value& value);
+
+ /**
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] index The property index.
+ * @return The current value of the property.
+ */
+ static Property::Value GetProperty(BaseObject* object, Property::Index index);
+
protected:
/**
* @brief Constructs a new SceneView.
/////////////////////////////////////////////////////////////
// FrameBuffer and Rendertask to render child objects as a 3D Scene
- Dali::WeakHandle<Dali::Window> mWindow;
- Integration::SceneHolder mSceneHolder;
- CameraActor mDefaultCamera;
- CameraActor mSelectedCamera;
- std::vector<CameraActor> mCameras;
- std::vector<Scene3D::Internal::LightObserver*> mItems;
- Dali::FrameBuffer mFrameBuffer;
- Dali::Texture mTexture;
- Dali::RenderTask mRenderTask;
- Layer mRootLayer;
- int32_t mWindowOrientation;
- Dali::Actor mSkybox;
- Quaternion mSkyboxOrientation;
- float mSkyboxIntensity{1.0f};
- uint8_t mFrameBufferMultiSamplingLevel{0u};
+ Dali::WeakHandle<Dali::Window> mWindow;
+ Integration::SceneHolder mSceneHolder;
+ CameraActor mDefaultCamera;
+ CameraActor mSelectedCamera;
+ std::vector<CameraActor> mCameras;
+ Dali::FrameBuffer mFrameBuffer;
+ Dali::Texture mTexture;
+ Dali::RenderTask mRenderTask;
+ Layer mRootLayer;
+ int32_t mWindowOrientation;
+ Dali::Actor mSkybox;
+ Quaternion mSkyboxOrientation;
+ float mSkyboxIntensity{1.0f};
+ uint8_t mFrameBufferMultiSamplingLevel{0u};
+
+ Dali::Integration::OrderedSet<Scene3D::Internal::LightObserver, false> mLightObservers; ///< The set of items to be notified when light properties change. (not owned)
+
+ bool mWindowSizeChanged{false};
+ uint32_t mWindowWidth{0};
+ uint32_t mWindowHeight{0};
+
+ // Masking
+ std::string mAlphaMaskUrl;
+ float mMaskContentScaleFactor{1.0f};
+ bool mCropToMask{true};
+ bool mMaskingPropertyChanged{false};
// Shader Factory
Dali::Scene3D::Loader::ShaderManagerPtr mShaderManager;
Dali::FrameBuffer mShadowFrameBuffer;
Dali::RenderTask mShadowMapRenderTask;
Scene3D::Light mShadowLight;
+ Dali::Texture mShadowTexture;
// Asynchronous Loading.
EnvironmentMapLoadTaskPtr mSkyboxLoadTask;