mSkyboxTexture = mSkyboxLoadTask->GetLoadedTexture();
Shader skyboxShader;
- if(mSkyboxEnvironmentMapType == Scene3D::EnvironmentMapType::CUBEMAP)
+ if(mSkyboxLoadTask->GetEnvironmentMapType() == Scene3D::EnvironmentMapType::CUBEMAP)
{
skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
}