[dali_2.3.24] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / controls / scene-view / scene-view-impl.cpp
index 75c9b51..7fc62c1 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -37,6 +37,7 @@
 #include <string_view>
 
 // INTERNAL INCLUDES
+#include <dali-scene3d/internal/common/image-resource-loader.h>
 #include <dali-scene3d/internal/controls/model/model-impl.h>
 #include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
 #include <dali-scene3d/internal/light/light-impl.h>
@@ -60,6 +61,10 @@ BaseHandle Create()
 
 // Setup properties, signals and actions using the type-registry.
 DALI_TYPE_REGISTRATION_BEGIN(Scene3D::SceneView, Toolkit::Control, Create);
+
+DALI_PROPERTY_REGISTRATION(Scene3D, SceneView, "AlphaMaskUrl", STRING, ALPHA_MASK_URL)
+DALI_PROPERTY_REGISTRATION(Scene3D, SceneView, "MaskContentScale", FLOAT, MASK_CONTENT_SCALE)
+DALI_PROPERTY_REGISTRATION(Scene3D, SceneView, "CropToMask", BOOLEAN, CROP_TO_MASK)
 DALI_TYPE_REGISTRATION_END()
 
 Property::Index    RENDERING_BUFFER        = Dali::Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1;
@@ -67,7 +72,12 @@ constexpr int32_t  DEFAULT_ORIENTATION     = 0;
 constexpr int32_t  INVALID_INDEX           = -1;
 constexpr uint32_t MAXIMUM_SIZE_SHADOW_MAP = 2048;
 
+constexpr int32_t SCENE_ORDER_INDEX  = 100;
+constexpr int32_t SHADOW_ORDER_INDEX = 99;
+
 static constexpr std::string_view SKYBOX_INTENSITY_STRING = "uIntensity";
+static constexpr std::string_view Y_FLIP_MASK_TEXTURE     = "uYFlipMaskTexture";
+static constexpr float            FLIP_MASK_TEXTURE       = 1.0f;
 
 Dali::Actor CreateSkybox()
 {
@@ -132,7 +142,7 @@ Dali::Actor CreateSkybox()
   skyboxGeometry.AddVertexBuffer(vertexBuffer);
   skyboxGeometry.SetType(Geometry::TRIANGLES);
 
-  Dali::Shader   shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
+  Dali::Shader   shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data(), Shader::Hint::NONE, "SCENE3D_SKYBOX_CUBE");
   Dali::Renderer skyboxRenderer;
   skyboxRenderer = Renderer::New(skyboxGeometry, shaderSkybox);
   skyboxRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 2.0f);
@@ -296,6 +306,7 @@ SceneView::SceneView()
   mSkybox(),
   mSkyboxOrientation(Quaternion()),
   mSkyboxIntensity(1.0f),
+  mLightObservers(),
   mShaderManager(new Scene3D::Loader::ShaderManager())
 {
 }
@@ -319,6 +330,9 @@ SceneView::~SceneView()
       Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
       mSkyboxLoadTask.Reset();
     }
+
+    // Request image resource GC
+    Dali::Scene3D::Internal::ImageResourceLoader::RequestGarbageCollect();
   }
 }
 
@@ -424,7 +438,7 @@ void SceneView::RegisterSceneItem(Scene3D::Internal::LightObserver* item)
   {
     item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor, mSpecularMipmapLevels);
     item->NotifyShadowMapTexture(mShadowTexture);
-    mItems.push_back(item);
+    mLightObservers.PushBack(item);
   }
 }
 
@@ -432,13 +446,10 @@ void SceneView::UnregisterSceneItem(Scene3D::Internal::LightObserver* item)
 {
   if(item)
   {
-    for(uint32_t i = 0; i < mItems.size(); ++i)
+    auto iter = mLightObservers.Find(item);
+    if(iter != mLightObservers.End())
     {
-      if(mItems[i] == item)
-      {
-        mItems.erase(mItems.begin() + i);
-        break;
-      }
+      mLightObservers.Erase(iter);
     }
   }
 }
@@ -501,6 +512,9 @@ void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const st
 
     mSpecularMipmapLevels = 1u;
     NotifyImageBasedLightTextureChange();
+
+    // Request image resource GC
+    Dali::Scene3D::Internal::ImageResourceLoader::RequestGarbageCollect();
   }
   else
   {
@@ -510,6 +524,9 @@ void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const st
       {
         Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
         mIblDiffuseLoadTask.Reset();
+
+        // Request image resource GC
+        Dali::Scene3D::Internal::ImageResourceLoader::RequestGarbageCollect();
       }
       mIblDiffuseLoadTask = new EnvironmentMapLoadTask(mDiffuseIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblDiffuseLoadComplete));
       Dali::AsyncTaskManager::Get().AddTask(mIblDiffuseLoadTask);
@@ -522,6 +539,9 @@ void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const st
       {
         Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
         mIblSpecularLoadTask.Reset();
+
+        // Request image resource GC
+        Dali::Scene3D::Internal::ImageResourceLoader::RequestGarbageCollect();
       }
       mIblSpecularLoadTask = new EnvironmentMapLoadTask(mSpecularIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblSpecularLoadComplete));
       Dali::AsyncTaskManager::Get().AddTask(mIblSpecularLoadTask);
@@ -544,7 +564,7 @@ void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const st
 void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)
 {
   mIblScaleFactor = scaleFactor;
-  for(auto&& item : mItems)
+  for(auto&& item : mLightObservers)
   {
     if(item)
     {
@@ -636,14 +656,17 @@ void SceneView::SetShadow(Scene3D::Light light)
   SetShadowLightConstraint(selectedCamera, lightCamera);
 
   // make framebuffer for depth map and set it to render task.
-  Vector3  size                = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
-  uint32_t shadowMapBufferSize = std::min(static_cast<uint32_t>(std::max(size.width, size.height)), MAXIMUM_SIZE_SHADOW_MAP);
+  uint32_t shadowMapBufferSize = std::min(std::max(GetResolutionWidth(), GetResolutionHeight()), MAXIMUM_SIZE_SHADOW_MAP);
   UpdateShadowMapBuffer(shadowMapBufferSize);
 
   // use lightCamera as a camera of shadow render task.
-  mShadowMapRenderTask.SetCameraActor(lightCamera);
+  if(mShadowMapRenderTask)
+  {
+    mShadowMapRenderTask.SetCameraActor(lightCamera);
+  }
 
   mShaderManager->SetShadow(light);
+  UpdateShadowMapBuffer(shadowMapBufferSize);
 }
 
 void SceneView::RemoveShadow(Scene3D::Light light)
@@ -660,12 +683,15 @@ void SceneView::RemoveShadow(Scene3D::Light light)
   // reset framebuffer and remove it from render task.
   mShadowFrameBuffer.Reset();
   mShaderManager->RemoveShadow();
-  mShadowMapRenderTask.SetCameraActor(CameraActor());
+  if(mShadowMapRenderTask)
+  {
+    mShadowMapRenderTask.SetCameraActor(CameraActor());
+  }
 
   mShadowLight.Reset();
 
   mShadowTexture.Reset();
-  for(auto&& item : mItems)
+  for(auto&& item : mLightObservers)
   {
     if(item)
     {
@@ -682,6 +708,13 @@ void SceneView::RemoveShadow(Scene3D::Light light)
     SetShadow(lightEntity.first);
     break;
   }
+
+  if(mSceneHolder && mShadowMapRenderTask)
+  {
+    RenderTaskList taskList = mSceneHolder.GetRenderTaskList();
+    taskList.RemoveTask(mShadowMapRenderTask);
+    mShadowMapRenderTask.Reset();
+  }
 }
 
 uint32_t SceneView::GetActivatedLightCount() const
@@ -703,6 +736,43 @@ bool SceneView::IsUsingFramebuffer() const
   return mUseFrameBuffer;
 }
 
+void SceneView::SetResolution(uint32_t width, uint32_t height)
+{
+  if(mWindowWidth != width || mWindowHeight != height)
+  {
+    mWindowWidth  = width;
+    mWindowHeight = height;
+    if(mUseFrameBuffer)
+    {
+      mWindowSizeChanged = true;
+      UpdateRenderTask();
+    }
+  }
+}
+
+uint32_t SceneView::GetResolutionWidth()
+{
+  if(!mUseFrameBuffer || mWindowWidth == 0u || mWindowHeight == 0u)
+  {
+    return static_cast<uint32_t>(Self().GetProperty<float>(Dali::Actor::Property::SIZE_WIDTH));
+  }
+  return mWindowWidth;
+}
+
+uint32_t SceneView::GetResolutionHeight()
+{
+  if(!mUseFrameBuffer || mWindowWidth == 0u || mWindowHeight == 0u)
+  {
+    return static_cast<uint32_t>(Self().GetProperty<float>(Dali::Actor::Property::SIZE_HEIGHT));
+  }
+  return mWindowHeight;
+}
+
+void SceneView::ResetResolution()
+{
+  SetResolution(0u, 0u);
+}
+
 void SceneView::SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel)
 {
   if(mFrameBufferMultiSamplingLevel != multiSamplingLevel)
@@ -712,9 +782,7 @@ void SceneView::SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel)
     // Create new framebuffer with changed multiSamplingLevel.
     if(mRenderTask && mFrameBuffer && mTexture)
     {
-      Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
-
-      mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
+      mFrameBuffer = FrameBuffer::New(GetResolutionWidth(), GetResolutionHeight(), FrameBuffer::Attachment::DEPTH_STENCIL);
       mFrameBuffer.AttachColorTexture(mTexture);
       DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
       mRenderTask.SetFrameBuffer(mFrameBuffer);
@@ -789,6 +857,118 @@ void SceneView::UpdateShadowUniform(Scene3D::Light light)
   mShaderManager->UpdateShadowUniform(light);
 }
 
+void SceneView::SetAlphaMaskUrl(std::string& alphaMaskUrl)
+{
+  if(mAlphaMaskUrl != alphaMaskUrl)
+  {
+    mAlphaMaskUrl           = alphaMaskUrl;
+    mMaskingPropertyChanged = true;
+    UpdateRenderTask();
+  }
+}
+
+std::string SceneView::GetAlphaMaskUrl()
+{
+  return mAlphaMaskUrl;
+}
+
+void SceneView::SetMaskContentScaleFactor(float maskContentScaleFactor)
+{
+  if(mMaskContentScaleFactor != maskContentScaleFactor)
+  {
+    mMaskContentScaleFactor = maskContentScaleFactor;
+    mMaskingPropertyChanged = true;
+    UpdateRenderTask();
+  }
+}
+
+float SceneView::GetMaskContentScaleFactor()
+{
+  return mMaskContentScaleFactor;
+}
+
+void SceneView::EnableCropToMask(bool enableCropToMask)
+{
+  if(mCropToMask != enableCropToMask)
+  {
+    mCropToMask             = enableCropToMask;
+    mMaskingPropertyChanged = true;
+    UpdateRenderTask();
+  }
+}
+
+bool SceneView::IsEnabledCropToMask()
+{
+  return mCropToMask;
+}
+
+Dali::RenderTask SceneView::GetRenderTask()
+{
+  return mRenderTask;
+}
+
+void SceneView::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
+{
+  Scene3D::SceneView sceneView = Scene3D::SceneView::DownCast(Dali::BaseHandle(object));
+
+  if(sceneView)
+  {
+    SceneView& sceneViewImpl(GetImpl(sceneView));
+
+    switch(index)
+    {
+      case Scene3D::SceneView::Property::ALPHA_MASK_URL:
+      {
+        std::string alphaMaskUrl = value.Get<std::string>();
+        sceneViewImpl.SetAlphaMaskUrl(alphaMaskUrl);
+        break;
+      }
+      case Scene3D::SceneView::Property::MASK_CONTENT_SCALE:
+      {
+        sceneViewImpl.SetMaskContentScaleFactor(value.Get<float>());
+        break;
+      }
+      case Scene3D::SceneView::Property::CROP_TO_MASK:
+      {
+        sceneViewImpl.EnableCropToMask(value.Get<bool>());
+        break;
+      }
+    }
+  }
+}
+
+Property::Value SceneView::GetProperty(BaseObject* object, Property::Index index)
+{
+  Property::Value value;
+
+  Scene3D::SceneView sceneView = Scene3D::SceneView::DownCast(Dali::BaseHandle(object));
+
+  if(sceneView)
+  {
+    SceneView& sceneViewImpl(GetImpl(sceneView));
+
+    switch(index)
+    {
+      case Scene3D::SceneView::Property::ALPHA_MASK_URL:
+      {
+        value = sceneViewImpl.GetAlphaMaskUrl();
+        break;
+      }
+      case Scene3D::SceneView::Property::MASK_CONTENT_SCALE:
+      {
+        value = sceneViewImpl.GetMaskContentScaleFactor();
+        break;
+      }
+      case Scene3D::SceneView::Property::CROP_TO_MASK:
+      {
+        value = sceneViewImpl.IsEnabledCropToMask();
+        break;
+      }
+    }
+  }
+  return value;
+}
+
 ///////////////////////////////////////////////////////////
 //
 // Private methods
@@ -822,21 +1002,12 @@ void SceneView::OnSceneConnection(int depth)
   if(mSceneHolder)
   {
     RenderTaskList taskList = mSceneHolder.GetRenderTaskList();
-    mShadowMapRenderTask    = taskList.CreateTask();
-    mShadowMapRenderTask.SetSourceActor(mRootLayer);
-    mShadowMapRenderTask.SetExclusive(true);
-    mShadowMapRenderTask.SetInputEnabled(false);
-    mShadowMapRenderTask.SetCullMode(false);
-    mShadowMapRenderTask.SetClearEnabled(true);
-    mShadowMapRenderTask.SetClearColor(Color::WHITE);
-    mShadowMapRenderTask.SetRenderPassTag(10);
-    mShadowMapRenderTask.SetCameraActor(CameraActor());
-
-    mRenderTask = taskList.CreateTask();
+    mRenderTask             = taskList.CreateTask();
     mRenderTask.SetSourceActor(mRootLayer);
     mRenderTask.SetExclusive(true);
     mRenderTask.SetInputEnabled(true);
     mRenderTask.SetCullMode(false);
+    mRenderTask.SetOrderIndex(SCENE_ORDER_INDEX);
     mRenderTask.SetScreenToFrameBufferMappingActor(Self());
 
     UpdateRenderTask();
@@ -847,7 +1018,7 @@ void SceneView::OnSceneConnection(int depth)
 
 void SceneView::OnSceneDisconnection()
 {
-  mItems.clear();
+  mLightObservers.Clear();
 
   Window window = mWindow.GetHandle();
   if(window)
@@ -965,28 +1136,28 @@ void SceneView::UpdateRenderTask()
     {
       mRenderTask.SetCameraActor(mSelectedCamera);
     }
+    uint32_t width  = GetResolutionWidth();
+    uint32_t height = GetResolutionHeight();
 
-    Vector3     size        = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
-    const float aspectRatio = size.width / size.height;
-    mSelectedCamera.SetAspectRatio(aspectRatio);
-
-    uint32_t shadowMapBufferSize = std::min(static_cast<uint32_t>(std::max(size.width, size.height)), MAXIMUM_SIZE_SHADOW_MAP);
+    uint32_t shadowMapBufferSize = std::min(std::max(width, height), MAXIMUM_SIZE_SHADOW_MAP);
     UpdateShadowMapBuffer(shadowMapBufferSize);
 
     if(mUseFrameBuffer)
     {
       Dali::FrameBuffer currentFrameBuffer = mRenderTask.GetFrameBuffer();
       if(!currentFrameBuffer ||
-         !Dali::Equals(currentFrameBuffer.GetColorTexture().GetWidth(), size.width) ||
-         !Dali::Equals(currentFrameBuffer.GetColorTexture().GetHeight(), size.height))
+         !Dali::Equals(currentFrameBuffer.GetColorTexture().GetWidth(), width) ||
+         !Dali::Equals(currentFrameBuffer.GetColorTexture().GetHeight(), height) ||
+         mMaskingPropertyChanged ||
+         mWindowSizeChanged)
       {
         mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_COLOR);
         mRenderTask.ResetViewportGuideActor();
         mRenderTask.SetViewport(Dali::Viewport(Vector4::ZERO));
 
         // create offscreen buffer of new size to render our child actors to
-        mTexture     = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
-        mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
+        mTexture     = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+        mFrameBuffer = FrameBuffer::New(width, height, FrameBuffer::Attachment::DEPTH_STENCIL);
         mFrameBuffer.AttachColorTexture(mTexture);
         DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
         Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mFrameBuffer, 0u);
@@ -996,13 +1167,25 @@ void SceneView::UpdateRenderTask()
         imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, imageUrl.GetUrl());
         // To flip rendered scene without CameraActor::SetInvertYAxis() to avoid backface culling.
         imagePropertyMap.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, Vector4(0.0f, 1.0f, 1.0f, -1.0f));
-        mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);
+        if(!mAlphaMaskUrl.empty())
+        {
+          imagePropertyMap.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mAlphaMaskUrl);
+          imagePropertyMap.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+          imagePropertyMap.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskContentScaleFactor);
+          imagePropertyMap.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mCropToMask);
+          imagePropertyMap.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, Toolkit::DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
+          Self().RegisterProperty(Y_FLIP_MASK_TEXTURE, FLIP_MASK_TEXTURE);
+        }
 
+        mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);
         Toolkit::DevelControl::RegisterVisual(*this, RENDERING_BUFFER, mVisual);
 
         mRenderTask.SetFrameBuffer(mFrameBuffer);
         mRenderTask.SetClearEnabled(true);
         mRenderTask.SetClearColor(Color::TRANSPARENT);
+
+        mMaskingPropertyChanged = false;
+        mWindowSizeChanged      = false;
       }
     }
     else
@@ -1023,6 +1206,12 @@ void SceneView::UpdateRenderTask()
       }
     }
 
+    if(width > 0u && height > 0u)
+    {
+      float aspectRatio = static_cast<float>(width) / static_cast<float>(height);
+      mSelectedCamera.SetAspectRatio(aspectRatio);
+    }
+
     RotateCamera();
   }
 }
@@ -1073,6 +1262,9 @@ void SceneView::UpdateSkybox(const std::string& skyboxUrl, Scene3D::EnvironmentM
 
     mSkyboxDirty         = false;
     mSkyboxResourceReady = true;
+
+    // Request image resource GC
+    Dali::Scene3D::Internal::ImageResourceLoader::RequestGarbageCollect();
   }
   else
   {
@@ -1082,6 +1274,9 @@ void SceneView::UpdateSkybox(const std::string& skyboxUrl, Scene3D::EnvironmentM
       {
         Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
         mSkyboxLoadTask.Reset();
+
+        // Request image resource GC
+        Dali::Scene3D::Internal::ImageResourceLoader::RequestGarbageCollect();
       }
 
       mSkyboxLoadTask = new EnvironmentMapLoadTask(mSkyboxUrl, mSkyboxEnvironmentMapType, MakeCallback(this, &SceneView::OnSkyboxLoadComplete));
@@ -1114,11 +1309,11 @@ void SceneView::OnSkyboxLoadComplete()
   Shader skyboxShader;
   if(mSkyboxLoadTask->GetEnvironmentMapType() == Scene3D::EnvironmentMapType::CUBEMAP)
   {
-    skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
+    skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data(), Shader::Hint::NONE, "SCENE3D_SKYBOX_CUBE");
   }
   else
   {
-    skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_EQUIRECTANGULAR_SHADER_FRAG.data());
+    skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_EQUIRECTANGULAR_SHADER_FRAG.data(), Shader::Hint::NONE, "SCENE3D_SKYBOX_EQUIRECTANGULAR");
   }
 
   Renderer skyboxRenderer = (mSkybox.GetRendererCount() > 0u) ? mSkybox.GetRendererAt(0u) : Renderer();
@@ -1172,7 +1367,7 @@ void SceneView::OnIblLoadComplete()
 
 void SceneView::NotifyImageBasedLightTextureChange()
 {
-  for(auto&& item : mItems)
+  for(auto&& item : mLightObservers)
   {
     if(item)
     {
@@ -1183,11 +1378,30 @@ void SceneView::NotifyImageBasedLightTextureChange()
 
 void SceneView::UpdateShadowMapBuffer(uint32_t shadowMapSize)
 {
+  if(!mShadowLight || !mSceneHolder)
+  {
+    return;
+  }
+
+  if(!mShadowMapRenderTask)
+  {
+    RenderTaskList taskList = mSceneHolder.GetRenderTaskList();
+    mShadowMapRenderTask    = taskList.CreateTask();
+    mShadowMapRenderTask.SetSourceActor(mRootLayer);
+    mShadowMapRenderTask.SetExclusive(true);
+    mShadowMapRenderTask.SetInputEnabled(false);
+    mShadowMapRenderTask.SetCullMode(false);
+    mShadowMapRenderTask.SetClearEnabled(true);
+    mShadowMapRenderTask.SetClearColor(Color::WHITE);
+    mShadowMapRenderTask.SetRenderPassTag(10);
+    mShadowMapRenderTask.SetCameraActor(GetImplementation(mShadowLight).GetCamera());
+    mShadowMapRenderTask.SetOrderIndex(SHADOW_ORDER_INDEX);
+  }
+
   Dali::FrameBuffer currentShadowFrameBuffer = mShadowMapRenderTask.GetFrameBuffer();
-  if(mShadowLight &&
-     (!currentShadowFrameBuffer ||
-      !mShadowTexture ||
-      !Dali::Equals(DevelFrameBuffer::GetDepthTexture(currentShadowFrameBuffer).GetWidth(), shadowMapSize)))
+  if(!currentShadowFrameBuffer ||
+     !mShadowTexture ||
+     !Dali::Equals(DevelFrameBuffer::GetDepthTexture(currentShadowFrameBuffer).GetWidth(), shadowMapSize))
   {
     mShadowFrameBuffer.Reset();
     mShadowTexture     = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::DEPTH_UNSIGNED_INT, shadowMapSize, shadowMapSize);
@@ -1195,7 +1409,7 @@ void SceneView::UpdateShadowMapBuffer(uint32_t shadowMapSize)
     DevelFrameBuffer::AttachDepthTexture(mShadowFrameBuffer, mShadowTexture);
     mShadowMapRenderTask.SetFrameBuffer(mShadowFrameBuffer);
 
-    for(auto&& item : mItems)
+    for(auto&& item : mLightObservers)
     {
       if(item)
       {