// create offscreen buffer of new size to render our child actors to
mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
- mRenderTarget = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH);
+ mRenderTarget = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
mRenderTarget.AttachColorTexture(mTexture);
Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mRenderTarget, 0u);