Fix transform issue of skinned mesh
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / controls / model / model-impl.cpp
index 584c667..be1b792 100644 (file)
@@ -842,7 +842,6 @@ void Model::CreateModel()
   {
     if(auto actor = scene.CreateNodes(iRoot, resourceChoices, nodeParams))
     {
-      scene.ConfigureSkeletonJoints(iRoot, resources.mSkeletons, actor);
       scene.ConfigureSkinningShaders(resources, actor, std::move(nodeParams.mSkinnables));
       ConfigureBlendShapeShaders(resources, scene, actor, std::move(nodeParams.mBlendshapeRequests));
 
@@ -888,7 +887,7 @@ void Model::CreateAnimations(Dali::Scene3D::Loader::SceneDefinition& scene)
     for(auto&& animation : mModelLoadTask->GetAnimations())
     {
       Dali::Animation anim = animation.ReAnimate(getActor);
-      mAnimations.push_back({animation.mName, anim});
+      mAnimations.push_back({animation.GetName(), anim});
     }
   }
 }