{
if(auto actor = scene.CreateNodes(iRoot, resourceChoices, nodeParams))
{
- scene.ConfigureSkeletonJoints(iRoot, resources.mSkeletons, actor);
scene.ConfigureSkinningShaders(resources, actor, std::move(nodeParams.mSkinnables));
ConfigureBlendShapeShaders(resources, scene, actor, std::move(nodeParams.mBlendshapeRequests));
for(auto&& animation : mModelLoadTask->GetAnimations())
{
Dali::Animation anim = animation.ReAnimate(getActor);
- mAnimations.push_back({animation.mName, anim});
+ mAnimations.push_back({animation.GetName(), anim});
}
}
}