Fix transform issue of skinned mesh
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / controls / model / model-impl.cpp
index 2f29b25..be1b792 100644 (file)
@@ -842,7 +842,6 @@ void Model::CreateModel()
   {
     if(auto actor = scene.CreateNodes(iRoot, resourceChoices, nodeParams))
     {
-      scene.ConfigureSkeletonJoints(iRoot, resources.mSkeletons, actor);
       scene.ConfigureSkinningShaders(resources, actor, std::move(nodeParams.mSkinnables));
       ConfigureBlendShapeShaders(resources, scene, actor, std::move(nodeParams.mBlendshapeRequests));