#define DALI_SCENE3D_MODEL_LOAD_TASK_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali/public-api/adaptor-framework/async-task-manager.h>
#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/images/pixel-data.h>
#include <memory>
// INTERNAL INCLUDES
+#include <dali-scene3d/internal/common/model-cache-manager.h>
#include <dali-scene3d/public-api/loader/load-result.h>
+#include <dali-scene3d/public-api/loader/model-loader.h>
#include <dali-scene3d/public-api/loader/scene-definition.h>
-#include <dali/public-api/adaptor-framework/async-task-manager.h>
+#include <dali/devel-api/threading/conditional-wait.h>
namespace Dali
{
public:
/**
* Constructor
- * @param[in] modelUrl model file path.(e.g., glTF, and DLI).
- * @param[in] resourceDirectoryUrl resource file path that includes binary, image etc.
+ * @param[in] modelUrl Model file path.(e.g., glTF, and DLI).
+ * @param[in] resourceDirectoryUrl Resource file path that includes binary, image etc.
* @param[in] callback The callback that is called when the operation is completed.
*/
ModelLoadTask(const std::string& modelUrl, const std::string& resourceDirectoryUrl, CallbackBase* callback);
~ModelLoadTask();
/**
- * Process the task
+ * Whether the task has succeeded.
+ * @return True if the task has succeeded.
*/
- void Process() override;
+ bool HasSucceeded() const;
/**
- * Whether the task is ready to process.
- * @return True if the task is ready to process.
+ * @brief Retrieves loaded scene
+ * @return SceneDefinition that is loaded from file
*/
- bool IsReady() override;
+ Dali::Scene3D::Loader::SceneDefinition& GetScene() const;
/**
- * Whether the task has succeeded.
- * @return True if the task has succeeded.
+ * @brief Retrieves resource bunder that includes resource information
+ * @return ResourceBundle for model resources
*/
- bool HasSucceeded() const;
+ Dali::Scene3D::Loader::ResourceBundle& GetResources() const;
+
+ /**
+ * @brief Retrieves loaded AnimationDefinition
+ * @return AnimationDefinition that is loaded from file
+ */
+ std::vector<Dali::Scene3D::Loader::AnimationDefinition>& GetAnimations() const;
+
+ /**
+ * @brief Retrieves loaded CameraParameters
+ * @return CameraParameters list that is loaded from file
+ */
+ std::vector<Dali::Scene3D::Loader::CameraParameters>& GetCameras() const;
+
+ /**
+ * @brief Retrieves ResourceChoices
+ * @return Choices for loaded Resources
+ */
+ Dali::Scene3D::Loader::Customization::Choices& GetResourceChoices();
+
+public: // Implementation of AsyncTask
+ /**
+ * @copydoc Dali::AsyncTask::Process()
+ */
+ void Process();
+
+ /**
+ * @copydoc Dali::AsyncTask::IsReady()
+ */
+ bool IsReady();
+
+ /**
+ * @copydoc Dali::AsyncTask::GetTaskName()
+ */
+ std::string_view GetTaskName() const override
+ {
+ return "ModelLoadTask";
+ }
private:
// Undefined
// Undefined
ModelLoadTask& operator=(const ModelLoadTask& task) = delete;
-public:
- std::string mModelUrl;
- std::string mResourceDirectoryUrl;
-
- Dali::Scene3D::Loader::ResourceBundle mResources;
- Dali::Scene3D::Loader::SceneDefinition mScene;
- Dali::Scene3D::Loader::SceneMetadata mMetaData;
- std::vector<Dali::Scene3D::Loader::AnimationGroupDefinition> mAnimGroups;
- std::vector<Dali::Scene3D::Loader::CameraParameters> mCameraParameters;
- std::vector<Dali::Scene3D::Loader::LightParameters> mLights;
- std::vector<Dali::Scene3D::Loader::AnimationDefinition> mAnimations;
-
- Dali::Scene3D::Loader::Customization::Choices mResourceChoices;
- std::vector<Dali::Scene3D::Loader::ResourceRefCounts> mResourceRefCounts;
- bool mHasSucceeded;
+ std::string mModelUrl;
+ std::string mResourceDirectoryUrl;
+ std::shared_ptr<Dali::Scene3D::Loader::ModelLoader> mModelLoader;
+ ModelCacheManager mModelCacheManager;
+ Dali::Scene3D::Loader::LoadResult mLoadResult;
+ bool mHasSucceeded;
};
} // namespace Internal