* @param[in] scaleFactor scale factor that controls light source intensity in [0.0f, 1.0f].
*/
virtual void NotifyImageBasedLightScaleFactor(float scaleFactor) = 0;
+
+ /**
+ * @brief Notifies Shadow Map texture is changed by parent SceneView.
+ *
+ * @param[in] shadowMapTexture Shadow Map texture that will be used to compute shadow.
+ */
+ virtual void NotifyShadowMapTexture(Dali::Texture shadowMapTexture) = 0;
};
} // namespace Internal