*/
// EXTERNAL INCLUDES
+#include <dali/public-api/adaptor-framework/async-task-manager.h>
#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/images/pixel-data.h>
-#include <dali/public-api/adaptor-framework/async-task-manager.h>
#include <memory>
// INTERNAL INCLUDES
-#include <dali-scene3d/public-api/loader/load-result.h>
-#include <dali-scene3d/public-api/loader/scene-definition.h>
#include <dali-scene3d/public-api/common/environment-map.h>
#include <dali-scene3d/public-api/loader/environment-map-data.h>
+#include <dali-scene3d/public-api/loader/load-result.h>
+#include <dali-scene3d/public-api/loader/scene-definition.h>
namespace Dali
{
~EnvironmentMapLoadTask();
/**
- * Process the task
+ * Whether the task has succeeded.
+ * @return True if the task has succeeded.
*/
- void Process() override;
+ bool HasSucceeded() const;
/**
- * Whether the task is ready to process.
- * @return True if the task is ready to process.
+ * Retrieves loaded Ibl Texture
+ * @return Texture that is loaded from url.
+ * @note Do not call this method in worker thread.
*/
- bool IsReady() override;
+ Dali::Texture GetLoadedTexture();
/**
- * Whether the task has succeeded.
- * @return True if the task has succeeded.
+ * Retrieves Mipmap levels of loaded Ibl texture
+ * @return mipmap levels of loaded Ibl texture
*/
- bool HasSucceeded() const;
+ uint32_t GetMipmapLevels();
+
+ /**
+ * Retrieves EnvironmentMap type of the loaded texture
+ * @return EnvironmentMap type of the loaded texture
+ */
+ Dali::Scene3D::EnvironmentMapType GetEnvironmentMapType();
+
+public: // Implementation of AsyncTask
+ /**
+ * @copydoc Dali::AsyncTask::Process()
+ */
+ void Process();
+
+ /**
+ * @copydoc Dali::AsyncTask::IsReady()
+ */
+ bool IsReady();
/**
- * Retrieves loaded Environment Map
- * @return EnvironmentMapData that is loaded from url.
+ * @copydoc Dali::AsyncTask::GetTaskName()
*/
- Dali::Scene3D::Loader::EnvironmentMapData& GetEnvironmentMap();
+ std::string_view GetTaskName() const override
+ {
+ return "EnvironmentMapLoadTask";
+ }
private:
// Undefined
private:
std::string mEnvironmentMapUrl;
Dali::Scene3D::Loader::EnvironmentMapData mEnvironmentMapData;
- Dali::Scene3D::EnvironmentMapType mEnvironmentMapType{Dali::Scene3D::EnvironmentMapType::AUTO};
bool mIsReady;
bool mHasSucceeded;