#define DALI_SCENE3D_ENVIRONMENT_MAP_LOAD_TASK_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali/public-api/adaptor-framework/async-task-manager.h>
#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/images/pixel-data.h>
-#include <dali/public-api/adaptor-framework/async-task-manager.h>
#include <memory>
// INTERNAL INCLUDES
+#include <dali-scene3d/public-api/common/environment-map.h>
+#include <dali-scene3d/public-api/loader/environment-map-data.h>
#include <dali-scene3d/public-api/loader/load-result.h>
#include <dali-scene3d/public-api/loader/scene-definition.h>
* @param[in] environmentMapUrl The url of the environment map image file.
* @param[in] callback The callback that is called when the operation is completed.
*/
- EnvironmentMapLoadTask(const std::string& environmentMapUrl, CallbackBase* callback);
+ EnvironmentMapLoadTask(const std::string& environmentMapUrl, Dali::Scene3D::EnvironmentMapType environmentMapType, CallbackBase* callback);
/**
* Destructor.
~EnvironmentMapLoadTask();
/**
- * Process the task
+ * Whether the task has succeeded.
+ * @return True if the task has succeeded.
*/
- void Process() override;
+ bool HasSucceeded() const;
/**
- * Whether the task is ready to process.
- * @return True if the task is ready to process.
+ * Retrieves loaded Ibl Texture
+ * @return Texture that is loaded from url.
+ * @note Do not call this method in worker thread.
*/
- bool IsReady() override;
+ Dali::Texture GetLoadedTexture();
/**
- * Whether the task has succeeded.
- * @return True if the task has succeeded.
+ * Retrieves Mipmap levels of loaded Ibl texture
+ * @return mipmap levels of loaded Ibl texture
*/
- bool HasSucceeded() const;
+ uint32_t GetMipmapLevels();
+
+ /**
+ * Retrieves EnvironmentMap type of the loaded texture
+ * @return EnvironmentMap type of the loaded texture
+ */
+ Dali::Scene3D::EnvironmentMapType GetEnvironmentMapType();
+
+public: // Implementation of AsyncTask
+ /**
+ * @copydoc Dali::AsyncTask::Process()
+ */
+ void Process();
+
+ /**
+ * @copydoc Dali::AsyncTask::IsReady()
+ */
+ bool IsReady();
/**
- * Retrieves loaded Environment Map
- * @return CubeData loaded from url.
- *
- * TODO: Supports Equirectangular environment map
+ * @copydoc Dali::AsyncTask::GetTaskName()
*/
- Dali::Scene3D::Loader::CubeData GetEnvironmentMap() const;
+ std::string_view GetTaskName() const override
+ {
+ return "EnvironmentMapLoadTask";
+ }
private:
// Undefined
EnvironmentMapLoadTask& operator=(const EnvironmentMapLoadTask& task) = delete;
private:
- std::string mEnvironmentMapUrl;
- Dali::Scene3D::Loader::CubeData mEnvironmentMapPixelData;
+ std::string mEnvironmentMapUrl;
+ Dali::Scene3D::Loader::EnvironmentMapData mEnvironmentMapData;
bool mIsReady;
bool mHasSucceeded;