*/
// EXTERNAL INCLUDES
+#include <dali/public-api/adaptor-framework/async-task-manager.h>
#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/images/pixel-data.h>
-#include <dali/public-api/adaptor-framework/async-task-manager.h>
#include <memory>
// INTERNAL INCLUDES
-#include <dali-scene3d/public-api/loader/load-result.h>
-#include <dali-scene3d/public-api/loader/scene-definition.h>
#include <dali-scene3d/public-api/common/environment-map.h>
#include <dali-scene3d/public-api/loader/environment-map-data.h>
+#include <dali-scene3d/public-api/loader/load-result.h>
+#include <dali-scene3d/public-api/loader/scene-definition.h>
namespace Dali
{
~EnvironmentMapLoadTask();
/**
- * Process the task
- */
- void Process() override;
-
- /**
- * Whether the task is ready to process.
- * @return True if the task is ready to process.
- */
- bool IsReady() override;
-
- /**
* Whether the task has succeeded.
* @return True if the task has succeeded.
*/
*/
uint32_t GetMipmapLevels();
+ /**
+ * Retrieves EnvironmentMap type of the loaded texture
+ * @return EnvironmentMap type of the loaded texture
+ */
+ Dali::Scene3D::EnvironmentMapType GetEnvironmentMapType();
+
+public: // Implementation of AsyncTask
+ /**
+ * @copydoc Dali::AsyncTask::Process()
+ */
+ void Process();
+
+ /**
+ * @copydoc Dali::AsyncTask::IsReady()
+ */
+ bool IsReady();
+
+ /**
+ * @copydoc Dali::AsyncTask::GetTaskName()
+ */
+ std::string_view GetTaskName() const override
+ {
+ return "EnvironmentMapLoadTask";
+ }
+
private:
// Undefined
EnvironmentMapLoadTask(const EnvironmentMapLoadTask& task) = delete;
private:
std::string mEnvironmentMapUrl;
Dali::Scene3D::Loader::EnvironmentMapData mEnvironmentMapData;
- Dali::Scene3D::EnvironmentMapType mEnvironmentMapType{Dali::Scene3D::EnvironmentMapType::AUTO};
bool mIsReady;
bool mHasSucceeded;