~EnvironmentMapLoadTask();
/**
- * Process the task
- */
- void Process() override;
-
- /**
- * Whether the task is ready to process.
- * @return True if the task is ready to process.
- */
- bool IsReady() override;
-
- /**
* Whether the task has succeeded.
* @return True if the task has succeeded.
*/
*/
Dali::Scene3D::EnvironmentMapType GetEnvironmentMapType();
+public: // Implementation of AsyncTask
+ /**
+ * @copydoc Dali::AsyncTask::Process()
+ */
+ void Process();
+
+ /**
+ * @copydoc Dali::AsyncTask::IsReady()
+ */
+ bool IsReady();
+
+ /**
+ * @copydoc Dali::AsyncTask::GetTaskName()
+ */
+ std::string_view GetTaskName() const override
+ {
+ return "EnvironmentMapLoadTask";
+ }
+
private:
// Undefined
EnvironmentMapLoadTask(const EnvironmentMapLoadTask& task) = delete;