*/
// EXTERNAL INCLUDES
+#include <dali/public-api/adaptor-framework/async-task-manager.h>
#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/images/pixel-data.h>
-#include <dali/public-api/adaptor-framework/async-task-manager.h>
#include <memory>
// INTERNAL INCLUDES
-#include <dali-scene3d/public-api/loader/load-result.h>
-#include <dali-scene3d/public-api/loader/scene-definition.h>
#include <dali-scene3d/public-api/common/environment-map.h>
#include <dali-scene3d/public-api/loader/environment-map-data.h>
+#include <dali-scene3d/public-api/loader/load-result.h>
+#include <dali-scene3d/public-api/loader/scene-definition.h>
namespace Dali
{
*/
Dali::Texture GetLoadedTexture();
+ /**
+ * Retrieves Mipmap levels of loaded Ibl texture
+ * @return mipmap levels of loaded Ibl texture
+ */
+ uint32_t GetMipmapLevels();
+
+ /**
+ * Retrieves EnvironmentMap type of the loaded texture
+ * @return EnvironmentMap type of the loaded texture
+ */
+ Dali::Scene3D::EnvironmentMapType GetEnvironmentMapType();
+
private:
// Undefined
EnvironmentMapLoadTask(const EnvironmentMapLoadTask& task) = delete;
private:
std::string mEnvironmentMapUrl;
Dali::Scene3D::Loader::EnvironmentMapData mEnvironmentMapData;
- Dali::Scene3D::EnvironmentMapType mEnvironmentMapType{Dali::Scene3D::EnvironmentMapType::AUTO};
bool mIsReady;
bool mHasSucceeded;