* `joints0` and `weights0` attributes, as above.
* A [`skeleton`](#skeletons) ID, to specify which (joint) nodes' transformations affect the mesh.
-:warning: The maximum number of bones supported by DALi Scene Loader is `64`.
+:warning: The maximum number of bones supported by DALi Scene3D is `64`.
## Blend shapes
Blend shapes provide alternate configurations of vertex `positions`, `normals` and/or `tangents` that may be blended with the same attributes of the base mesh, controlled by an animatable `weight`.
```
A `blendShapesHeader`, if present, must define:
* the `version` of the blend shapes; supported values are `1.0` and `2.0`. The difference between the versions is that v1.0 requires a per-blend shape definition of an un-normalization factor.
- * the `byteOffset` and `byteLength` of a buffer in the binary which defines the width (2 bytes) and height (2 bytes) of the texture that dali-scene-loader creates for blend shape data.
+ * the `byteOffset` and `byteLength` of a buffer in the binary which defines the width (2 bytes) and height (2 bytes) of the texture that dali-scene3d creates for blend shape data.
The `blendShapes` array then defines the shapes that are available to blend between, comprising of:
* An initial `weight` numerical, the default is 0;