{
public:
ActorCreatorVisitor(NodeDefinition::CreateParams& params)
- : mCreationContext(params)
+ : mCreationContext(params)
{}
void Start(const NodeDefinition& n)
}
SceneDefinition::SceneDefinition(SceneDefinition&& other)
-: mNodes(std::move(other.mNodes)),
+: mNodes(std::move(other.mNodes)),
mRootNodeIds(std::move(other.mRootNodeIds))
{
#ifdef DEBUG_JOINTS