void MeshDefinition::Blob::ApplyMinMax(const std::vector<float>& min, const std::vector<float>& max,
uint32_t count, float* values)
{
- DALI_ASSERT_DEBUG(max.empty() || max.size() == min.size());
+ DALI_ASSERT_DEBUG(max.size() == min.size() || max.size() * min.size() == 0);
const auto numComponents = std::max(min.size(), max.size());
using ClampFn = void(*)(const float*, const float*, uint32_t, float&);