public: // DATA
uint32_t mFlags = 0x0;
- Index mEnvironmentIdx = 0;
- Vector4 mColor = Color::WHITE;
- float mMetallic = 1.f;
- float mRoughness = 1.f;
+ Index mEnvironmentIdx = 0;
+ Vector4 mColor = Color::WHITE;
+ Vector3 mEmissiveFactor = Vector3::ZERO;
+ float mMetallic = 1.f;
+ float mRoughness = 1.f;
+ float mOcclusionStrength = 1.f;
std::vector<TextureStage> mTextureStages;
};