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ModelView using scene-loader
[platform/core/uifw/dali-toolkit.git]
/
dali-scene-loader
/
public-api
/
environment-definition.h
diff --git
a/dali-scene-loader/public-api/environment-definition.h
b/dali-scene-loader/public-api/environment-definition.h
index
90b0f9e
..
0fcdee1
100644
(file)
--- a/
dali-scene-loader/public-api/environment-definition.h
+++ b/
dali-scene-loader/public-api/environment-definition.h
@@
-1,7
+1,7
@@
#ifndef DALI_SCENE_LOADER_ENVIRONMENT_DEFINITION_H
#define DALI_SCENE_LOADER_ENVIRONMENT_DEFINITION_H
/*
#ifndef DALI_SCENE_LOADER_ENVIRONMENT_DEFINITION_H
#define DALI_SCENE_LOADER_ENVIRONMENT_DEFINITION_H
/*
- * Copyright (c) 202
1
Samsung Electronics Co., Ltd.
+ * Copyright (c) 202
2
Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@
-82,6
+82,7
@@
public: // DATA
std::string mDiffuseMapPath;
std::string mSpecularMapPath;
Quaternion mCubeOrientation = Quaternion::IDENTITY;
std::string mDiffuseMapPath;
std::string mSpecularMapPath;
Quaternion mCubeOrientation = Quaternion::IDENTITY;
+ Vector3 mYDirection = Vector3::ONE;
float mIblIntensity = 1.0f;
bool mUseBrdfTexture = false;
};
float mIblIntensity = 1.0f;
bool mUseBrdfTexture = false;
};