Make shader version be top of the code
[platform/core/uifw/dali-toolkit.git] / dali-scene-loader / internal / graphics / shaders / default-physically-based-shader.vert
index a4451e5..f4778cb 100644 (file)
@@ -1,9 +1,9 @@
+#version 300 es
+
 // Original Code
 // https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/glTF-WebGL-PBR/shaders/pbr-vert.glsl
 // Commit dc84b5e374fb3d23153d2248a338ef88173f9eb6
 
-#version 300 es
-
 #ifdef HIGHP
   precision highp float;
 #else