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Make shader version be top of the code
[platform/core/uifw/dali-toolkit.git]
/
dali-scene-loader
/
internal
/
graphics
/
shaders
/
default-physically-based-shader.vert
diff --git
a/dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.vert
b/dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.vert
index
a4451e5
..
f4778cb
100644
(file)
--- a/
dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.vert
+++ b/
dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.vert
@@
-1,9
+1,9
@@
+#version 300 es
+
// Original Code
// https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/glTF-WebGL-PBR/shaders/pbr-vert.glsl
// Commit dc84b5e374fb3d23153d2248a338ef88173f9eb6
-#version 300 es
-
#ifdef HIGHP
precision highp float;
#else