- std::filesystem::path modelPath(cubeMapPath);
- std::string extension = modelPath.extension();
- std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
-
- Texture cubeTexture;
- if(extension == KTX_EXTENSION)
+ Texture cubeTexture;
+ SceneLoader::CubeData cubeData;
+ if(SceneLoader::LoadCubeMapData(cubeMapPath, cubeData))