#ifndef __DALI_TOOLKIT_SHADER_EFFECT_IRIS_H__
#define __DALI_TOOLKIT_SHADER_EFFECT_IRIS_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
/**
- * @addtogroup CAPI_DALI_FRAMEWORK
+ * @addtogroup CAPI_DALI_TOOLKIT_SHADER_EFFECTS_MODULE
* @{
*/
{
/**
- * IrisEffect is a custom shader effect to achieve iris effects in Image actors
+ * @brief IrisEffect is a custom shader effect to achieve iris effects in Image actors
*/
class IrisEffect : public ShaderEffect
{
public:
/**
- * Create an uninitialized IrisEffect; this can be initialized with IrisEffect::New()
+ * @brief Create an uninitialized IrisEffect; this can be initialized with IrisEffect::New().
+ *
* Calling member functions with an uninitialized Dali::Object is not allowed.
*/
IrisEffect();
/**
- * Virtual destructor.
+ * @brief Virtual destructor.
*/
virtual ~IrisEffect();
/**
- * Create an initialized IrisEffect
+ * @brief Create an initialized IrisEffect.
+ *
* @return A handle to a newly allocated Dali resource.
*/
static IrisEffect New();
/**
- * Set the radius of the iris effect (in texture coordinate distance,
+ * @brief Set the radius of the iris effect in texture coordinate distance,
* i.e. 0.0 (no circle) to 1.0 (complete circle), to > 1.0 (extending
- * outside of texture)
+ * outside of texture).
*
* @note For Atlas Textures results may be unpredictable.
*
void SetRadius(float radius);
/**
- * Set the blend factor of the iris effect.
+ * @brief Set the blend factor of the iris effect.
*
* The lower the value, the larger the blending portion
* (between Opaque & Transparent)
void SetBlendFactor(float value);
/**
- * Sets the center point of the iris (in texture coordinates)
+ * @brief Sets the center point of the iris (in texture coordinates).
*
* @param[in] center The center point.
*/
void SetCenter( const Vector2& center );
/**
- * Get the name for the radius property
- * which can be used in Animation API's
+ * @brief Get the name for the radius property which can be used in Animation APIs.
+ *
* @return A std::string containing the property name
*/
const std::string& GetRadiusPropertyName() const;
/**
- * Get the name for the blend factor property
+ * @brief Get the name for the blend factor property.
+ *
* @return A std::string containing the property name
*/
const std::string& GetBlendFactorPropertyName() const;
/**
- * Get the name for the center property
+ * @brief Get the name for the center property.
+ *
* @return A std::string containing the property name
*/
const std::string& GetCenterPropertyName() const;