#ifndef __DALI_TOOLKIT_IMAGE_REGION_EFFECT_H__
#define __DALI_TOOLKIT_IMAGE_REGION_EFFECT_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
/**
- * @addtogroup CAPI_DALI_FRAMEWORK
+ * @addtogroup CAPI_DALI_TOOLKIT_SHADER_EFFECTS_MODULE
* @{
*/
{
/**
- * ImageRegionEffect is a custom shader effect to show only a region of an Image actor
+ * @brief ImageRegionEffect is a custom shader effect to show only a region of an Image actor.
*/
class ImageRegionEffect : public ShaderEffect
{
public:
/**
- * Create an uninitialized ImageRegionEffect; this can be initialized with ImageRegionEffect::New()
+ * @brief Create an uninitialized ImageRegionEffect; this can be initialized with ImageRegionEffect::New().
+ *
* Calling member functions with an uninitialized Dali::Object is not allowed.
*/
ImageRegionEffect();
/**
- * Virtual destructor.
+ * @brief Virtual destructor.
*/
virtual ~ImageRegionEffect();
/**
- * Create an initialized ~ImageRegionEffect.
+ * @brief Create an initialized ImageRegionEffect.
+ *
* @return A handle to a newly allocated Dali resource.
*/
static ImageRegionEffect New();
/**
- * Set the top-left corner of the image region.
+ * @brief Set the top-left corner of the image region.
+ *
* The coordinates are in percentage, (0,0) being the top-left and (1,1) the bottom right of the original image.
* @param [in] point The top-left corner of the region.
*/
void SetTopLeft(const Vector2& point);
/**
- * Set the bottom-right corner of the image region.
+ * @brief Set the bottom-right corner of the image region.
+ *
* The coordinates are in percentage, (0,0) being the top-left and (1,1) the bottom right of the original image.
* @param [in] point The bottom-right corner of the region.
*/
void SetBottomRight(const Vector2& point);
/**
- * Get the name for the top-left point property
+ * @brief Get the name for the top-left point property.
+ *
* which can be used in Animation API's
* @return A std::string containing the property name
*/
const std::string& GetTopLeftPropertyName() const;
/**
- * Get the name for the bottom-right point property
- * which can be used in Animation API's
+ * @brief Get the name for the bottom-right point property which can be used in Animation APIs.
+ *
* @return A std::string containing the property name
*/
const std::string& GetBottomRightPropertyName() const;