class FocusManager : public BaseHandle
{
public:
- //Signal Names
+ // Signal Names
static const char* const SIGNAL_FOCUS_CHANGED;
static const char* const SIGNAL_FOCUS_OVERSHOT;
static const char* const SIGNAL_FOCUSED_ACTOR_ACTIVATED;
- // Property Names
- static const std::string ACTOR_FOCUSABLE; ///< name "focusable", type bool
- static const std::string IS_FOCUS_GROUP; ///< name "is-focus-group", type bool
-
/**
* Accessibility needs four information which will be read by screen-reader.
* Reading order : Label -> Trait -> Optional (Value and Hint)